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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/iserverentity.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ISERVERENTITY_H
+#define ISERVERENTITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "iserverunknown.h"
+#include "string_t.h"
+
+
+
+struct Ray_t;
+class ServerClass;
+class ICollideable;
+class IServerNetworkable;
+class Vector;
+class QAngle;
+
+// This class is how the engine talks to entities in the game DLL.
+// CBaseEntity implements this interface.
+class IServerEntity : public IServerUnknown
+{
+public:
+ virtual ~IServerEntity() {}
+
+// Previously in pev
+ virtual int GetModelIndex( void ) const = 0;
+ virtual string_t GetModelName( void ) const = 0;
+
+ virtual void SetModelIndex( int index ) = 0;
+};
+
+
+#endif // ISERVERENTITY_H