diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/iserver.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/iserver.h')
| -rw-r--r-- | public/iserver.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/public/iserver.h b/public/iserver.h new file mode 100644 index 0000000..9e59355 --- /dev/null +++ b/public/iserver.h @@ -0,0 +1,68 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ISERVER_H +#define ISERVER_H +#ifdef _WIN32 +#pragma once +#endif + +#include <inetmsghandler.h> +#include <bitvec.h> +#include <const.h> + +class INetMessage; +class IRecipientFilter; +class IClient; + +typedef struct player_info_s player_info_t; + +abstract_class IServer : public IConnectionlessPacketHandler +{ +public: + virtual ~IServer() {} + + virtual int GetNumClients( void ) const = 0; // returns current number of clients + virtual int GetNumProxies( void ) const = 0; // returns number of attached HLTV proxies + virtual int GetNumFakeClients() const = 0; // returns number of fake clients/bots + virtual int GetMaxClients( void ) const = 0; // returns current client limit + virtual IClient *GetClient( int index ) = 0; // returns interface to client + virtual int GetClientCount() const = 0; // returns number of clients slots (used & unused) + virtual int GetUDPPort( void ) const = 0; // returns current used UDP port + virtual float GetTime( void ) const = 0; // returns game world time + virtual int GetTick( void ) const = 0; // returns game world tick + virtual float GetTickInterval( void ) const = 0; // tick interval in seconds + virtual const char *GetName( void ) const = 0; // public server name + virtual const char *GetMapName( void ) const = 0; // current map name (BSP) + virtual int GetSpawnCount( void ) const = 0; + virtual int GetNumClasses( void ) const = 0; + virtual int GetClassBits( void ) const = 0; + virtual void GetNetStats( float &avgIn, float &avgOut ) = 0; // total net in/out in bytes/sec + virtual int GetNumPlayers() = 0; + virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0; + + virtual bool IsActive( void ) const = 0; + virtual bool IsLoading( void ) const = 0; + virtual bool IsDedicated( void ) const = 0; + virtual bool IsPaused( void ) const = 0; + virtual bool IsMultiplayer( void ) const = 0; + virtual bool IsPausable() const = 0; + virtual bool IsHLTV() const = 0; + virtual bool IsReplay() const = 0; + + virtual const char * GetPassword() const = 0; // returns the password or NULL if none set + + virtual void SetPaused(bool paused) = 0; + virtual void SetPassword(const char *password) = 0; // set password (NULL to disable) + + virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false) = 0; + virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0; + + virtual void DisconnectClient( IClient *client, const char *reason ) = 0; +}; + + +#endif // ISERVER_H |