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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/iserver.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'public/iserver.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ISERVER_H
+#define ISERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <inetmsghandler.h>
+#include <bitvec.h>
+#include <const.h>
+
+class INetMessage;
+class IRecipientFilter;
+class IClient;
+
+typedef struct player_info_s player_info_t;
+
+abstract_class IServer : public IConnectionlessPacketHandler
+{
+public:
+ virtual ~IServer() {}
+
+ virtual int GetNumClients( void ) const = 0; // returns current number of clients
+ virtual int GetNumProxies( void ) const = 0; // returns number of attached HLTV proxies
+ virtual int GetNumFakeClients() const = 0; // returns number of fake clients/bots
+ virtual int GetMaxClients( void ) const = 0; // returns current client limit
+ virtual IClient *GetClient( int index ) = 0; // returns interface to client
+ virtual int GetClientCount() const = 0; // returns number of clients slots (used & unused)
+ virtual int GetUDPPort( void ) const = 0; // returns current used UDP port
+ virtual float GetTime( void ) const = 0; // returns game world time
+ virtual int GetTick( void ) const = 0; // returns game world tick
+ virtual float GetTickInterval( void ) const = 0; // tick interval in seconds
+ virtual const char *GetName( void ) const = 0; // public server name
+ virtual const char *GetMapName( void ) const = 0; // current map name (BSP)
+ virtual int GetSpawnCount( void ) const = 0;
+ virtual int GetNumClasses( void ) const = 0;
+ virtual int GetClassBits( void ) const = 0;
+ virtual void GetNetStats( float &avgIn, float &avgOut ) = 0; // total net in/out in bytes/sec
+ virtual int GetNumPlayers() = 0;
+ virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0;
+
+ virtual bool IsActive( void ) const = 0;
+ virtual bool IsLoading( void ) const = 0;
+ virtual bool IsDedicated( void ) const = 0;
+ virtual bool IsPaused( void ) const = 0;
+ virtual bool IsMultiplayer( void ) const = 0;
+ virtual bool IsPausable() const = 0;
+ virtual bool IsHLTV() const = 0;
+ virtual bool IsReplay() const = 0;
+
+ virtual const char * GetPassword() const = 0; // returns the password or NULL if none set
+
+ virtual void SetPaused(bool paused) = 0;
+ virtual void SetPassword(const char *password) = 0; // set password (NULL to disable)
+
+ virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false) = 0;
+ virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0;
+
+ virtual void DisconnectClient( IClient *client, const char *reason ) = 0;
+};
+
+
+#endif // ISERVER_H