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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/ihandleentity.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/ihandleentity.h')
| -rw-r--r-- | public/ihandleentity.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/public/ihandleentity.h b/public/ihandleentity.h new file mode 100644 index 0000000..56b3237 --- /dev/null +++ b/public/ihandleentity.h @@ -0,0 +1,27 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef IHANDLEENTITY_H +#define IHANDLEENTITY_H +#ifdef _WIN32 +#pragma once +#endif + + +class CBaseHandle; + + +// An IHandleEntity-derived class can go into an entity list and use ehandles. +class IHandleEntity +{ +public: + virtual ~IHandleEntity() {} + virtual void SetRefEHandle( const CBaseHandle &handle ) = 0; + virtual const CBaseHandle& GetRefEHandle() const = 0; +}; + + +#endif // IHANDLEENTITY_H |