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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/game/server/pluginvariant.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLUGINVARIANT_H
+#define PLUGINVARIANT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "stdstring.h"
+#include "mathlib/vmatrix.h"
+
+/*
+//Tony; including stdstring at this point (which I need) messes up the offsetof override in linux, so I need to reset it here.
+#if defined( POSIX )
+#undef offsetof
+#define offsetof(s,m) (size_t)&(((s *)0)->m)
+#endif
+ */
+//
+// A modified variant class for that functions almost identically to variant_t, for plugins to pass data back and forth.
+//
+class pluginvariant
+{
+ union
+ {
+ bool bVal;
+ int iVal;
+ float flVal;
+ float vecVal[3];
+ color32 rgbaVal;
+ };
+ //Tony; neither of these can be in the union because of constructors.
+ edict_t *eVal;
+ char iszVal[1024];
+
+ fieldtype_t fieldType;
+
+public:
+
+ // constructor
+ pluginvariant() : fieldType(FIELD_VOID), iVal(0) {}
+
+ inline bool Bool( void ) const { return( fieldType == FIELD_BOOLEAN ) ? bVal : false; }
+ inline const char *String( void ) const { return( ToString() ); }
+ inline int Int( void ) const { return( fieldType == FIELD_INTEGER ) ? iVal : 0; }
+ inline float Float( void ) const { return( fieldType == FIELD_FLOAT ) ? flVal : 0; }
+ inline const edict_t *Edict(void) const;
+ inline color32 Color32(void) const { return rgbaVal; }
+ inline void Vector3D(Vector &vec) const;
+
+ fieldtype_t FieldType( void ) { return fieldType; }
+
+ void SetBool( bool b ) { bVal = b; fieldType = FIELD_BOOLEAN; }
+ void SetString( char *str ) { Q_snprintf(iszVal, 1024, "%s", str); fieldType = FIELD_STRING; }
+ void SetInt( int val ) { iVal = val, fieldType = FIELD_INTEGER; }
+ void SetFloat( float val ) { flVal = val, fieldType = FIELD_FLOAT; }
+ void SetEdict( edict_t *val ) { eVal = val; fieldType = FIELD_EHANDLE; }
+ void SetVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_VECTOR; }
+ void SetPositionVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_POSITION_VECTOR; }
+ void SetColor32( color32 val ) { rgbaVal = val; fieldType = FIELD_COLOR32; }
+ void SetColor32( int r, int g, int b, int a ) { rgbaVal.r = r; rgbaVal.g = g; rgbaVal.b = b; rgbaVal.a = a; fieldType = FIELD_COLOR32; }
+
+protected:
+
+ //
+ // Returns a string representation of the value without modifying the variant.
+ //
+ const char *ToString( void ) const
+ {
+ static char szBuf[512];
+
+ switch (fieldType)
+ {
+ case FIELD_STRING:
+ {
+ return (const char *)iszVal;
+ }
+
+ case FIELD_BOOLEAN:
+ {
+ if (bVal == 0)
+ {
+ Q_strncpy(szBuf, "false",sizeof(szBuf));
+ }
+ else
+ {
+ Q_strncpy(szBuf, "true",sizeof(szBuf));
+ }
+ return(szBuf);
+ }
+
+ case FIELD_INTEGER:
+ {
+ Q_snprintf( szBuf, sizeof( szBuf ), "%i", iVal );
+ return(szBuf);
+ }
+
+ case FIELD_FLOAT:
+ {
+ Q_snprintf(szBuf,sizeof(szBuf), "%g", flVal);
+ return(szBuf);
+ }
+
+ case FIELD_COLOR32:
+ {
+ Q_snprintf(szBuf,sizeof(szBuf), "%d %d %d %d", (int)rgbaVal.r, (int)rgbaVal.g, (int)rgbaVal.b, (int)rgbaVal.a);
+ return(szBuf);
+ }
+
+ case FIELD_VECTOR:
+ {
+ Q_snprintf(szBuf,sizeof(szBuf), "[%g %g %g]", (double)vecVal[0], (double)vecVal[1], (double)vecVal[2]);
+ return(szBuf);
+ }
+
+ case FIELD_VOID:
+ {
+ szBuf[0] = '\0';
+ return(szBuf);
+ }
+ }
+
+ return("No conversion to string");
+ }
+};
+
+
+////////////////////////// pluginvariant implementation //////////////////////////
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns this variant as a vector.
+//-----------------------------------------------------------------------------
+inline void pluginvariant::Vector3D(Vector &vec) const
+{
+ if (( fieldType == FIELD_VECTOR ) || ( fieldType == FIELD_POSITION_VECTOR ))
+ {
+ vec[0] = vecVal[0];
+ vec[1] = vecVal[1];
+ vec[2] = vecVal[2];
+ }
+ else
+ {
+ vec = vec3_origin;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns this variant as an edict_t
+//-----------------------------------------------------------------------------
+inline const edict_t *pluginvariant::Edict(void) const
+{
+ if ( fieldType == FIELD_EHANDLE )
+ return eVal;
+
+ return NULL;
+}
+
+
+#endif // pluginvariant_H