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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/game/server/igameinfo.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: provides an interface for plugins to query information about the gamerules in a simple
+// and organized mannor.
+//
+//===============================================================================================//
+#ifndef IGAMEINFO_H
+#define IGAMEINFO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "mathlib/vector.h"
+#include "pluginvariant.h"
+
+//Tony; prefixing everything in this so that i can make IGameInfo an extension of CGameRules and not stomp on anything, since gamerules isn't an entity.
+abstract_class IGameInfo
+{
+public:
+ // returns an enumerated id for the current game type
+ virtual const int GetInfo_GameType() = 0;
+ // returns a name associated with the gametype, if defined.
+ virtual const char *GetInfo_GameTypeName() = 0;
+ // returns the team name associated with the number
+ virtual const char *GetInfo_GetTeamName(int teamNumber) = 0;
+ // returns how many teams the game has (typically always 4; 0 = unassigned, 1 = spectator, 2 = team1, 3 = team2)
+ virtual const int GetInfo_GetTeamCount() = 0;
+ // returns how many players are on a given team
+ virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0;
+
+ // accessor to hook mod specific information about the rules. for TF2, fields such as
+ virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, pluginvariant options) = 0;
+
+};
+
+
+//Interface is very simple, there's not much really needed for the manager, this stuff is just in it's own interface so it's not mixed up with the entity
+//or player managers.
+#define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001"
+abstract_class IGameInfoManager
+{
+public:
+ virtual IGameInfo *GetGameInfo() = 0;
+};
+#endif // IGAMEINFO_H