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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/filesystem.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/filesystem.h')
| -rw-r--r-- | public/filesystem.h | 1016 |
1 files changed, 1016 insertions, 0 deletions
diff --git a/public/filesystem.h b/public/filesystem.h new file mode 100644 index 0000000..018b7e4 --- /dev/null +++ b/public/filesystem.h @@ -0,0 +1,1016 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef FILESYSTEM_H +#define FILESYSTEM_H +#pragma once + +#include <limits.h> + +#include "tier0/threadtools.h" +#include "tier0/memalloc.h" +#include "tier1/interface.h" +#include "tier1/utlsymbol.h" +#include "tier1/utlstring.h" +#include "appframework/IAppSystem.h" +#include "tier1/checksum_crc.h" +#include "tier1/checksum_md5.h" +#include "tier1/refcount.h" + +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + +class CUtlBuffer; +class KeyValues; +class IFileList; +class IThreadPool; +class CMemoryFileBacking; + +typedef void * FileHandle_t; +typedef void * FileCacheHandle_t; +typedef int FileFindHandle_t; +typedef void (*FileSystemLoggingFunc_t)( const char *fileName, const char *accessType ); +typedef int WaitForResourcesHandle_t; + +#ifdef _X360 +typedef void* HANDLE; +#endif + +#define USE_CRC_FILE_TRACKING 0 + +// Turn on some extra pure server debug spew in certain builds. +// WARNING: This spew can be used by hackers to locate places to hack +// the code to bypas sv_pure! Be careful! +#if defined( _DEBUG ) || defined( STAGING_ONLY ) + #define PURE_SERVER_DEBUG_SPEW +#endif + +/// How strict will the pure server be for a particular set of files +enum EPureServerFileClass +{ + ePureServerFileClass_Unknown = -1, // dummy debugging value + ePureServerFileClass_Any = 0, + ePureServerFileClass_AnyTrusted, + ePureServerFileClass_CheckHash, +}; + +class IPureServerWhitelist +{ +public: + + // Reference counting + virtual void AddRef() = 0; + virtual void Release() = 0; + + // What should we do with a particular file? + virtual EPureServerFileClass GetFileClass( const char *pszFilename ) = 0; + + // Access list of trusted keys which we will allow to set trusted content + virtual int GetTrustedKeyCount() const = 0; + virtual const byte *GetTrustedKey( int iKeyIndex, int *nKeySize ) const = 0; +}; + +//----------------------------------------------------------------------------- +// Enums used by the interface +//----------------------------------------------------------------------------- + +#define FILESYSTEM_MAX_SEARCH_PATHS 128 + +enum FileSystemSeek_t +{ + FILESYSTEM_SEEK_HEAD = SEEK_SET, + FILESYSTEM_SEEK_CURRENT = SEEK_CUR, + FILESYSTEM_SEEK_TAIL = SEEK_END, +}; + +enum +{ + FILESYSTEM_INVALID_FIND_HANDLE = -1 +}; + +enum FileWarningLevel_t +{ + // A problem! + FILESYSTEM_WARNING = -1, + + // Don't print anything + FILESYSTEM_WARNING_QUIET = 0, + + // On shutdown, report names of files left unclosed + FILESYSTEM_WARNING_REPORTUNCLOSED, + + // Report number of times a file was opened, closed + FILESYSTEM_WARNING_REPORTUSAGE, + + // Report all open/close events to console ( !slow! ) + FILESYSTEM_WARNING_REPORTALLACCESSES, + + // Report all open/close/read events to the console ( !slower! ) + FILESYSTEM_WARNING_REPORTALLACCESSES_READ, + + // Report all open/close/read/write events to the console ( !slower! ) + FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE, + + // Report all open/close/read/write events and all async I/O file events to the console ( !slower(est)! ) + FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC, + +}; + +// search path filtering +enum PathTypeFilter_t +{ + FILTER_NONE = 0, // no filtering, all search path types match + FILTER_CULLPACK = 1, // pack based search paths are culled (maps and zips) + FILTER_CULLNONPACK = 2, // non-pack based search paths are culled +}; + +// search path querying (bit flags) +enum +{ + PATH_IS_NORMAL = 0x00, // normal path, not pack based + PATH_IS_PACKFILE = 0x01, // path is a pack file + PATH_IS_MAPPACKFILE = 0x02, // path is a map pack file + PATH_IS_REMOTE = 0x04, // path is the remote filesystem +}; +typedef uint32 PathTypeQuery_t; + +#define IS_PACKFILE( n ) ( n & ( PATH_IS_PACKFILE | PATH_IS_MAPPACKFILE ) ) +#define IS_REMOTE( n ) ( n & PATH_IS_REMOTE ) + +enum DVDMode_t +{ + DVDMODE_OFF = 0, // not using dvd + DVDMODE_STRICT = 1, // dvd device only + DVDMODE_DEV = 2, // dev mode, mutiple devices ok +}; + +// In non-retail builds, enable the file blocking access tracking stuff... +#if defined( TRACK_BLOCKING_IO ) +enum FileBlockingWarning_t +{ + // Report how long synchronous i/o took to complete + FILESYSTEM_BLOCKING_SYNCHRONOUS = 0, + // Report how long async i/o took to complete if AsyncFileFinished caused it to load via "blocking" i/o + FILESYSTEM_BLOCKING_ASYNCHRONOUS_BLOCK, + // Report how long async i/o took to complete + FILESYSTEM_BLOCKING_ASYNCHRONOUS, + // Report how long the async "callback" took + FILESYSTEM_BLOCKING_CALLBACKTIMING, + + FILESYSTEM_BLOCKING_NUMBINS, +}; + +#pragma pack(1) +class FileBlockingItem +{ +public: + enum + { + FB_ACCESS_OPEN = 1, + FB_ACCESS_CLOSE = 2, + FB_ACCESS_READ = 3, + FB_ACCESS_WRITE = 4, + FB_ACCESS_APPEND = 5, + FB_ACCESS_SIZE = 6 + }; + + FileBlockingItem() : + m_ItemType( (FileBlockingWarning_t)0 ), + m_flElapsed( 0.0f ), + m_nAccessType( 0 ) + { + SetFileName( NULL ); + } + + FileBlockingItem( int type, char const *filename, float elapsed, int accessType ) : + m_ItemType( (FileBlockingWarning_t)type ), + m_flElapsed( elapsed ), + m_nAccessType( accessType ) + { + SetFileName( filename ); + } + + void SetFileName( char const *filename ) + { + if ( !filename ) + { + m_szFilename[ 0 ] = 0; + return; + } + + int len = Q_strlen( filename ); + if ( len >= sizeof( m_szFilename ) ) + { + Q_strncpy( m_szFilename, &filename[ len - sizeof( m_szFilename ) + 1 ], sizeof( m_szFilename ) ); + } + else + { + Q_strncpy( m_szFilename, filename, sizeof( m_szFilename ) ); + } + } + + char const *GetFileName() const + { + return m_szFilename; + } + + FileBlockingWarning_t m_ItemType; + float m_flElapsed; + byte m_nAccessType; +private: + + char m_szFilename[ 32 ]; +}; +#pragma pack() + +class IBlockingFileItemList +{ +public: + + // You can't call any of the below calls without locking first + virtual void LockMutex() = 0; + virtual void UnlockMutex() = 0; + + virtual int First() const = 0; + virtual int Next( int i ) const = 0; + virtual int InvalidIndex() const = 0; + + virtual const FileBlockingItem& Get( int index ) const = 0; + + virtual void Reset() = 0; +}; + +#endif // TRACK_BLOCKING_IO + +enum FilesystemMountRetval_t +{ + FILESYSTEM_MOUNT_OK = 0, + FILESYSTEM_MOUNT_FAILED, +}; + +enum SearchPathAdd_t +{ + PATH_ADD_TO_HEAD, // First path searched + PATH_ADD_TO_TAIL, // Last path searched +}; + +enum FilesystemOpenExFlags_t +{ + FSOPEN_UNBUFFERED = (1 << 0), + FSOPEN_FORCE_TRACK_CRC = (1 << 1), // This makes it calculate a CRC for the file (if the file came from disk) regardless + // of the IFileList passed to RegisterFileWhitelist. + FSOPEN_NEVERINPACK = (1 << 2), // 360 only, hint to FS that file is not allowed to be in pack file +}; + +#define FILESYSTEM_INVALID_HANDLE ( FileHandle_t )0 + +//----------------------------------------------------------------------------- +// Structures used by the interface +//----------------------------------------------------------------------------- + +struct FileSystemStatistics +{ + CInterlockedUInt nReads, + nWrites, + nBytesRead, + nBytesWritten, + nSeeks; +}; + +//----------------------------------------------------------------------------- +// File system allocation functions. Client must free on failure +//----------------------------------------------------------------------------- +typedef void *(*FSAllocFunc_t)( const char *pszFilename, unsigned nBytes ); + + +//----------------------------------------------------------------------------- +// Used to display dirty disk error functions +//----------------------------------------------------------------------------- +typedef void (*FSDirtyDiskReportFunc_t)(); + + +//----------------------------------------------------------------------------- +// Asynchronous support types +//----------------------------------------------------------------------------- +DECLARE_POINTER_HANDLE(FSAsyncControl_t); +DECLARE_POINTER_HANDLE(FSAsyncFile_t); +const FSAsyncFile_t FS_INVALID_ASYNC_FILE = (FSAsyncFile_t)(0x0000ffff); + + +//--------------------------------------------------------- +// Async file status +//--------------------------------------------------------- +enum FSAsyncStatus_t +{ + FSASYNC_ERR_NOT_MINE = -8, // Filename not part of the specified file system, try a different one. (Used internally to find the right filesystem) + FSASYNC_ERR_RETRY_LATER = -7, // Failure for a reason that might be temporary. You might retry, but not immediately. (E.g. Network problems) + FSASYNC_ERR_ALIGNMENT = -6, // read parameters invalid for unbuffered IO + FSASYNC_ERR_FAILURE = -5, // hard subsystem failure + FSASYNC_ERR_READING = -4, // read error on file + FSASYNC_ERR_NOMEMORY = -3, // out of memory for file read + FSASYNC_ERR_UNKNOWNID = -2, // caller's provided id is not recognized + FSASYNC_ERR_FILEOPEN = -1, // filename could not be opened (bad path, not exist, etc) + FSASYNC_OK = 0, // operation is successful + FSASYNC_STATUS_PENDING, // file is properly queued, waiting for service + FSASYNC_STATUS_INPROGRESS, // file is being accessed + FSASYNC_STATUS_ABORTED, // file was aborted by caller + FSASYNC_STATUS_UNSERVICED, // file is not yet queued +}; + +//--------------------------------------------------------- +// Async request flags +//--------------------------------------------------------- +enum FSAsyncFlags_t +{ + FSASYNC_FLAGS_ALLOCNOFREE = ( 1 << 0 ), // do the allocation for dataPtr, but don't free + FSASYNC_FLAGS_FREEDATAPTR = ( 1 << 1 ), // free the memory for the dataPtr post callback + FSASYNC_FLAGS_SYNC = ( 1 << 2 ), // Actually perform the operation synchronously. Used to simplify client code paths + FSASYNC_FLAGS_NULLTERMINATE = ( 1 << 3 ), // allocate an extra byte and null terminate the buffer read in +}; + +//--------------------------------------------------------- +// Return value for CheckFileCRC. +//--------------------------------------------------------- +enum EFileCRCStatus +{ + k_eFileCRCStatus_CantOpenFile, // We don't have this file. + k_eFileCRCStatus_GotCRC, + k_eFileCRCStatus_FileInVPK +}; + +// Used in CacheFileCRCs. +enum ECacheCRCType +{ + k_eCacheCRCType_SingleFile, + k_eCacheCRCType_Directory, + k_eCacheCRCType_Directory_Recursive +}; + +//--------------------------------------------------------- +// Optional completion callback for each async file serviced (or failed) +// call is not reentrant, async i/o guaranteed suspended until return +// Note: If you change the signature of the callback, you will have to account for it in FileSystemV12 (toml [4/18/2005] ) +//--------------------------------------------------------- +struct FileAsyncRequest_t; +typedef void (*FSAsyncCallbackFunc_t)(const FileAsyncRequest_t &request, int nBytesRead, FSAsyncStatus_t err); + +//--------------------------------------------------------- +// Description of an async request +//--------------------------------------------------------- +struct FileAsyncRequest_t +{ + FileAsyncRequest_t() { memset( this, 0, sizeof(*this) ); hSpecificAsyncFile = FS_INVALID_ASYNC_FILE; } + const char * pszFilename; // file system name + void * pData; // optional, system will alloc/free if NULL + int nOffset; // optional initial seek_set, 0=beginning + int nBytes; // optional read clamp, -1=exist test, 0=full read + FSAsyncCallbackFunc_t pfnCallback; // optional completion callback + void * pContext; // caller's unique file identifier + int priority; // inter list priority, 0=lowest + unsigned flags; // behavior modifier + const char * pszPathID; // path ID (NOTE: this field is here to remain binary compatible with release HL2 filesystem interface) + FSAsyncFile_t hSpecificAsyncFile; // Optional hint obtained using AsyncBeginRead() + FSAllocFunc_t pfnAlloc; // custom allocator. can be null. not compatible with FSASYNC_FLAGS_FREEDATAPTR +}; + + +struct FileHash_t +{ + enum EFileHashType_t + { + k_EFileHashTypeUnknown = 0, + k_EFileHashTypeEntireFile = 1, + k_EFileHashTypeIncompleteFile = 2, + }; + FileHash_t() + { + m_eFileHashType = FileHash_t::k_EFileHashTypeUnknown; + m_cbFileLen = 0; + m_PackFileID = 0; + m_nPackFileNumber = 0; + } + int m_eFileHashType; + CRC32_t m_crcIOSequence; + MD5Value_t m_md5contents; + int m_cbFileLen; + int m_PackFileID; + int m_nPackFileNumber; + + bool operator==( const FileHash_t &src ) const + { + return m_crcIOSequence == src.m_crcIOSequence && + m_md5contents == src.m_md5contents && + m_eFileHashType == src.m_eFileHashType; + } + bool operator!=( const FileHash_t &src ) const + { + return m_crcIOSequence != src.m_crcIOSequence || + m_md5contents != src.m_md5contents || + m_eFileHashType != src.m_eFileHashType; + } + +}; + +class CUnverifiedFileHash +{ +public: + char m_PathID[MAX_PATH]; + char m_Filename[MAX_PATH]; + int m_nFileFraction; + FileHash_t m_FileHash; +}; + +class CUnverifiedCRCFile +{ +public: + char m_PathID[MAX_PATH]; + char m_Filename[MAX_PATH]; + CRC32_t m_CRC; +}; + +class CUnverifiedMD5File +{ +public: + char m_PathID[MAX_PATH]; + char m_Filename[MAX_PATH]; + unsigned char bits[MD5_DIGEST_LENGTH]; +}; + +// Spew flags for SetWhitelistSpewFlags (set with the fs_whitelist_spew_flags cvar). +// Update the comment for the fs_whitelist_spew_flags cvar if you change these. +#define WHITELIST_SPEW_WHILE_LOADING 0x0001 // list files as they are added to the CRC tracker +#define WHITELIST_SPEW_RELOAD_FILES 0x0002 // show files the filesystem is telling the engine to reload +#define WHITELIST_SPEW_DONT_RELOAD_FILES 0x0004 // show files the filesystem is NOT telling the engine to reload + +//----------------------------------------------------------------------------- +// Interface to fetch a file asynchronously from any source. This is used +// as a hook +//----------------------------------------------------------------------------- + +abstract_class IAsyncFileFetch { +public: + typedef void *Handle; + + /// Initiate a request. Returns error status, or on success + /// returns an opaque handle used to terminate the job + /// + /// Should return FSASYNC_ERR_NOT_MINE if the filename isn't + /// handled by this interface + /// + /// The callback is required, and is the only mechanism to communicate + /// status. (No polling.) The request is automatically destroyed anytime + /// after the callback is executed. + virtual FSAsyncStatus_t Start( const FileAsyncRequest_t &request, Handle *pOutHandle, IThreadPool *pThreadPool ) = 0; + + /// Attempt to complete any active work, returning status. The callback WILL + /// be executed (this is necessary in case we allocated the buffer). + /// Afterwards, the request is automatically destroyed. + virtual FSAsyncStatus_t FinishSynchronous( Handle hControl ) = 0; + + /// Terminate any active work and destroy all resources and bookkeeping info. + /// The callback will NOT be executed. + virtual FSAsyncStatus_t Abort( Handle hControl ) = 0; +}; + +// This interface is for VPK files to communicate with FileTracker +abstract_class IThreadedFileMD5Processor +{ +public: + virtual int SubmitThreadedMD5Request( uint8 *pubBuffer, int cubBuffer, int PackFileID, int nPackFileNumber, int nPackFileFraction ) = 0; + virtual bool BlockUntilMD5RequestComplete( int iRequest, MD5Value_t *pMd5ValueOut ) = 0; + virtual bool IsMD5RequestComplete( int iRequest, MD5Value_t *pMd5ValueOut ) = 0; +}; + +//----------------------------------------------------------------------------- +// Base file system interface +//----------------------------------------------------------------------------- + +// This is the minimal interface that can be implemented to provide access to +// a named set of files. +#define BASEFILESYSTEM_INTERFACE_VERSION "VBaseFileSystem011" + +abstract_class IBaseFileSystem +{ +public: + virtual int Read( void* pOutput, int size, FileHandle_t file ) = 0; + virtual int Write( void const* pInput, int size, FileHandle_t file ) = 0; + + // if pathID is NULL, all paths will be searched for the file + virtual FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID = 0 ) = 0; + virtual void Close( FileHandle_t file ) = 0; + + + virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType ) = 0; + virtual unsigned int Tell( FileHandle_t file ) = 0; + virtual unsigned int Size( FileHandle_t file ) = 0; + virtual unsigned int Size( const char *pFileName, const char *pPathID = 0 ) = 0; + + virtual void Flush( FileHandle_t file ) = 0; + virtual bool Precache( const char *pFileName, const char *pPathID = 0 ) = 0; + + virtual bool FileExists( const char *pFileName, const char *pPathID = 0 ) = 0; + virtual bool IsFileWritable( char const *pFileName, const char *pPathID = 0 ) = 0; + virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID = 0 ) = 0; + + virtual long GetFileTime( const char *pFileName, const char *pPathID = 0 ) = 0; + + //-------------------------------------------------------- + // Reads/writes files to utlbuffers. Use this for optimal read performance when doing open/read/close + //-------------------------------------------------------- + virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) = 0; + virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf ) = 0; + virtual bool UnzipFile( const char *pFileName, const char *pPath, const char *pDestination ) = 0; +}; + + +//----------------------------------------------------------------------------- +// Main file system interface +//----------------------------------------------------------------------------- + +#define FILESYSTEM_INTERFACE_VERSION "VFileSystem022" + +abstract_class IFileSystem : public IAppSystem, public IBaseFileSystem +{ +public: + //-------------------------------------------------------- + // Steam operations + //-------------------------------------------------------- + + virtual bool IsSteam() const = 0; + + // Supplying an extra app id will mount this app in addition + // to the one specified in the environment variable "steamappid" + // + // If nExtraAppId is < -1, then it will mount that app ID only. + // (Was needed by the dedicated server b/c the "SteamAppId" env var only gets passed to steam.dll + // at load time, so the dedicated couldn't pass it in that way). + virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) = 0; + + //-------------------------------------------------------- + // Search path manipulation + //-------------------------------------------------------- + + // Add paths in priority order (mod dir, game dir, ....) + // If one or more .pak files are in the specified directory, then they are + // added after the file system path + // If the path is the relative path to a .bsp file, then any previous .bsp file + // override is cleared and the current .bsp is searched for an embedded PAK file + // and this file becomes the highest priority search path ( i.e., it's looked at first + // even before the mod's file system path ). + virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType = PATH_ADD_TO_TAIL ) = 0; + virtual bool RemoveSearchPath( const char *pPath, const char *pathID = 0 ) = 0; + + // Remove all search paths (including write path?) + virtual void RemoveAllSearchPaths( void ) = 0; + + // Remove search paths associated with a given pathID + virtual void RemoveSearchPaths( const char *szPathID ) = 0; + + // This is for optimization. If you mark a path ID as "by request only", then files inside it + // will only be accessed if the path ID is specifically requested. Otherwise, it will be ignored. + // If there are currently no search paths with the specified path ID, then it will still + // remember it in case you add search paths with this path ID. + virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ) = 0; + + // converts a partial path into a full path + // Prefer using the RelativePathToFullPath_safe template wrapper to calling this directly + virtual const char *RelativePathToFullPath( const char *pFileName, const char *pPathID, OUT_Z_CAP(maxLenInChars) char *pDest, int maxLenInChars, PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t *pPathType = NULL ) = 0; + template <size_t maxLenInChars> const char *RelativePathToFullPath_safe( const char *pFileName, const char *pPathID, OUT_Z_ARRAY char (&pDest)[maxLenInChars], PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t *pPathType = NULL ) + { + return RelativePathToFullPath( pFileName, pPathID, pDest, (int)maxLenInChars, pathFilter, pPathType ); + } + + // Returns the search path, each path is separated by ;s. Returns the length of the string returned + // Prefer using the GetSearchPath_safe template wrapper to calling this directly + virtual int GetSearchPath( const char *pathID, bool bGetPackFiles, OUT_Z_CAP(maxLenInChars) char *pDest, int maxLenInChars ) = 0; + template <size_t maxLenInChars> int GetSearchPath_safe( const char *pathID, bool bGetPackFiles, OUT_Z_ARRAY char (&pDest)[maxLenInChars] ) + { + return GetSearchPath( pathID, bGetPackFiles, pDest, (int)maxLenInChars ); + } + + // interface for custom pack files > 4Gb + virtual bool AddPackFile( const char *fullpath, const char *pathID ) = 0; + + //-------------------------------------------------------- + // File manipulation operations + //-------------------------------------------------------- + + // Deletes a file (on the WritePath) + virtual void RemoveFile( char const* pRelativePath, const char *pathID = 0 ) = 0; + + // Renames a file (on the WritePath) + virtual bool RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID = 0 ) = 0; + + // create a local directory structure + virtual void CreateDirHierarchy( const char *path, const char *pathID = 0 ) = 0; + + // File I/O and info + virtual bool IsDirectory( const char *pFileName, const char *pathID = 0 ) = 0; + + virtual void FileTimeToString( char* pStrip, int maxCharsIncludingTerminator, long fileTime ) = 0; + + //-------------------------------------------------------- + // Open file operations + //-------------------------------------------------------- + + virtual void SetBufferSize( FileHandle_t file, unsigned nBytes ) = 0; + + virtual bool IsOk( FileHandle_t file ) = 0; + + virtual bool EndOfFile( FileHandle_t file ) = 0; + + virtual char *ReadLine( char *pOutput, int maxChars, FileHandle_t file ) = 0; + virtual int FPrintf( FileHandle_t file, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0; + + //-------------------------------------------------------- + // Dynamic library operations + //-------------------------------------------------------- + + // load/unload modules + virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID = 0, bool bValidatedDllOnly = true ) = 0; + virtual void UnloadModule( CSysModule *pModule ) = 0; + + //-------------------------------------------------------- + // File searching operations + //-------------------------------------------------------- + + // FindFirst/FindNext. Also see FindFirstEx. + virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle ) = 0; + virtual const char *FindNext( FileFindHandle_t handle ) = 0; + virtual bool FindIsDirectory( FileFindHandle_t handle ) = 0; + virtual void FindClose( FileFindHandle_t handle ) = 0; + + // Same as FindFirst, but you can filter by path ID, which can make it faster. + virtual const char *FindFirstEx( + const char *pWildCard, + const char *pPathID, + FileFindHandle_t *pHandle + ) = 0; + + //-------------------------------------------------------- + // File name and directory operations + //-------------------------------------------------------- + + // FIXME: This method is obsolete! Use RelativePathToFullPath instead! + // converts a partial path into a full path + // Prefer using the GetLocalPath_safe template wrapper to calling this directly + virtual const char *GetLocalPath( const char *pFileName, OUT_Z_CAP(maxLenInChars) char *pDest, int maxLenInChars ) = 0; + template <size_t maxLenInChars> const char *GetLocalPath_safe( const char *pFileName, OUT_Z_ARRAY char (&pDest)[maxLenInChars] ) + { + return GetLocalPath( pFileName, pDest, (int)maxLenInChars ); + } + + // Returns true on success ( based on current list of search paths, otherwise false if + // it can't be resolved ) + // Prefer using the FullPathToRelativePath_safe template wrapper to calling this directly + virtual bool FullPathToRelativePath( const char *pFullpath, OUT_Z_CAP(maxLenInChars) char *pDest, int maxLenInChars ) = 0; + template <size_t maxLenInChars> bool FullPathToRelativePath_safe( const char *pFullpath, OUT_Z_ARRAY char (&pDest)[maxLenInChars] ) + { + return FullPathToRelativePath( pFullpath, pDest, (int)maxLenInChars ); + } + + // Gets the current working directory + virtual bool GetCurrentDirectory( char* pDirectory, int maxlen ) = 0; + + //-------------------------------------------------------- + // Filename dictionary operations + //-------------------------------------------------------- + + virtual FileNameHandle_t FindOrAddFileName( char const *pFileName ) = 0; + virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen ) = 0; + + //-------------------------------------------------------- + // Asynchronous file operations + //-------------------------------------------------------- + + //------------------------------------ + // Global operations + //------------------------------------ + FSAsyncStatus_t AsyncRead( const FileAsyncRequest_t &request, FSAsyncControl_t *phControl = NULL ) { return AsyncReadMultiple( &request, 1, phControl ); } + virtual FSAsyncStatus_t AsyncReadMultiple( const FileAsyncRequest_t *pRequests, int nRequests, FSAsyncControl_t *phControls = NULL ) = 0; + virtual FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl = NULL ) = 0; + virtual FSAsyncStatus_t AsyncAppendFile(const char *pAppendToFileName, const char *pAppendFromFileName, FSAsyncControl_t *pControl = NULL ) = 0; + virtual void AsyncFinishAll( int iToPriority = 0 ) = 0; + virtual void AsyncFinishAllWrites() = 0; + virtual FSAsyncStatus_t AsyncFlush() = 0; + virtual bool AsyncSuspend() = 0; + virtual bool AsyncResume() = 0; + + /// Add async fetcher interface. This gives apps a hook to intercept async requests and + /// pull the data from a source of their choosing. The immediate use case is to load + /// assets from the CDN via HTTP. + virtual void AsyncAddFetcher( IAsyncFileFetch *pFetcher ) = 0; + virtual void AsyncRemoveFetcher( IAsyncFileFetch *pFetcher ) = 0; + + //------------------------------------ + // Functions to hold a file open if planning on doing mutiple reads. Use is optional, + // and is taken only as a hint + //------------------------------------ + virtual FSAsyncStatus_t AsyncBeginRead( const char *pszFile, FSAsyncFile_t *phFile ) = 0; + virtual FSAsyncStatus_t AsyncEndRead( FSAsyncFile_t hFile ) = 0; + + //------------------------------------ + // Request management + //------------------------------------ + virtual FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait = true ) = 0; + virtual FSAsyncStatus_t AsyncGetResult( FSAsyncControl_t hControl, void **ppData, int *pSize ) = 0; + virtual FSAsyncStatus_t AsyncAbort( FSAsyncControl_t hControl ) = 0; + virtual FSAsyncStatus_t AsyncStatus( FSAsyncControl_t hControl ) = 0; + // set a new priority for a file already in the queue + virtual FSAsyncStatus_t AsyncSetPriority(FSAsyncControl_t hControl, int newPriority) = 0; + virtual void AsyncAddRef( FSAsyncControl_t hControl ) = 0; + virtual void AsyncRelease( FSAsyncControl_t hControl ) = 0; + + //-------------------------------------------------------- + // Remote resource management + //-------------------------------------------------------- + + // starts waiting for resources to be available + // returns FILESYSTEM_INVALID_HANDLE if there is nothing to wait on + virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist ) = 0; + // get progress on waiting for resources; progress is a float [0, 1], complete is true on the waiting being done + // returns false if no progress is available + // any calls after complete is true or on an invalid handle will return false, 0.0f, true + virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */ ) = 0; + // cancels a progress call + virtual void CancelWaitForResources( WaitForResourcesHandle_t handle ) = 0; + + // hints that a set of files will be loaded in near future + // HintResourceNeed() is not to be confused with resource precaching. + virtual int HintResourceNeed( const char *hintlist, int forgetEverything ) = 0; + // returns true if a file is on disk + virtual bool IsFileImmediatelyAvailable(const char *pFileName) = 0; + + // copies file out of pak/bsp/steam cache onto disk (to be accessible by third-party code) + virtual void GetLocalCopy( const char *pFileName ) = 0; + + //-------------------------------------------------------- + // Debugging operations + //-------------------------------------------------------- + + // Dump to printf/OutputDebugString the list of files that have not been closed + virtual void PrintOpenedFiles( void ) = 0; + virtual void PrintSearchPaths( void ) = 0; + + // output + virtual void SetWarningFunc( void (*pfnWarning)( PRINTF_FORMAT_STRING const char *fmt, ... ) ) = 0; + virtual void SetWarningLevel( FileWarningLevel_t level ) = 0; + virtual void AddLoggingFunc( void (*pfnLogFunc)( const char *fileName, const char *accessType ) ) = 0; + virtual void RemoveLoggingFunc( FileSystemLoggingFunc_t logFunc ) = 0; + + // Returns the file system statistics retreived by the implementation. Returns NULL if not supported. + virtual const FileSystemStatistics *GetFilesystemStatistics() = 0; + + //-------------------------------------------------------- + // Start of new functions after Lost Coast release (7/05) + //-------------------------------------------------------- + + virtual FileHandle_t OpenEx( const char *pFileName, const char *pOptions, unsigned flags = 0, const char *pathID = 0, char **ppszResolvedFilename = NULL ) = 0; + + // Extended version of read provides more context to allow for more optimal reading + virtual int ReadEx( void* pOutput, int sizeDest, int size, FileHandle_t file ) = 0; + virtual int ReadFileEx( const char *pFileName, const char *pPath, void **ppBuf, bool bNullTerminate = false, bool bOptimalAlloc = false, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) = 0; + + virtual FileNameHandle_t FindFileName( char const *pFileName ) = 0; + +#if defined( TRACK_BLOCKING_IO ) + virtual void EnableBlockingFileAccessTracking( bool state ) = 0; + virtual bool IsBlockingFileAccessEnabled() const = 0; + + virtual IBlockingFileItemList *RetrieveBlockingFileAccessInfo() = 0; +#endif + + virtual void SetupPreloadData() = 0; + virtual void DiscardPreloadData() = 0; + + // Fixme, we could do these via a string embedded into the compiled data, etc... + enum KeyValuesPreloadType_t + { + TYPE_VMT, + TYPE_SOUNDEMITTER, + TYPE_SOUNDSCAPE, + NUM_PRELOAD_TYPES + }; + + virtual void LoadCompiledKeyValues( KeyValuesPreloadType_t type, char const *archiveFile ) = 0; + + // If the "PreloadedData" hasn't been purged, then this'll try and instance the KeyValues using the fast path of compiled keyvalues loaded during startup. + // Otherwise, it'll just fall through to the regular KeyValues loading routines + virtual KeyValues *LoadKeyValues( KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 ) = 0; + virtual bool LoadKeyValues( KeyValues& head, KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 ) = 0; + virtual bool ExtractRootKeyName( KeyValuesPreloadType_t type, char *outbuf, size_t bufsize, char const *filename, char const *pPathID = 0 ) = 0; + + virtual FSAsyncStatus_t AsyncWrite(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend = false, FSAsyncControl_t *pControl = NULL ) = 0; + virtual FSAsyncStatus_t AsyncWriteFile(const char *pFileName, const CUtlBuffer *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend = false, FSAsyncControl_t *pControl = NULL ) = 0; + // Async read functions with memory blame + FSAsyncStatus_t AsyncReadCreditAlloc( const FileAsyncRequest_t &request, const char *pszFile, int line, FSAsyncControl_t *phControl = NULL ) { return AsyncReadMultipleCreditAlloc( &request, 1, pszFile, line, phControl ); } + virtual FSAsyncStatus_t AsyncReadMultipleCreditAlloc( const FileAsyncRequest_t *pRequests, int nRequests, const char *pszFile, int line, FSAsyncControl_t *phControls = NULL ) = 0; + + virtual bool GetFileTypeForFullPath( char const *pFullPath, OUT_Z_BYTECAP(bufSizeInBytes) wchar_t *buf, size_t bufSizeInBytes ) = 0; + + //-------------------------------------------------------- + //-------------------------------------------------------- + virtual bool ReadToBuffer( FileHandle_t hFile, CUtlBuffer &buf, int nMaxBytes = 0, FSAllocFunc_t pfnAlloc = NULL ) = 0; + + //-------------------------------------------------------- + // Optimal IO operations + //-------------------------------------------------------- + virtual bool GetOptimalIOConstraints( FileHandle_t hFile, unsigned *pOffsetAlign, unsigned *pSizeAlign, unsigned *pBufferAlign ) = 0; + inline unsigned GetOptimalReadSize( FileHandle_t hFile, unsigned nLogicalSize ); + virtual void *AllocOptimalReadBuffer( FileHandle_t hFile, unsigned nSize = 0, unsigned nOffset = 0 ) = 0; + virtual void FreeOptimalReadBuffer( void * ) = 0; + + //-------------------------------------------------------- + // + //-------------------------------------------------------- + virtual void BeginMapAccess() = 0; + virtual void EndMapAccess() = 0; + + // Returns true on success, otherwise false if it can't be resolved + // Prefer using the FullPathToRelativePathEx_safe template wrapper to calling this directly + virtual bool FullPathToRelativePathEx( const char *pFullpath, const char *pPathId, OUT_Z_CAP(maxLenInChars) char *pDest, int maxLenInChars ) = 0; + template <size_t maxLenInChars> bool FullPathToRelativePathEx_safe( const char *pFullpath, OUT_Z_ARRAY char (&pDest)[maxLenInChars] ) + { + return FullPathToRelativePathEx( pFullpath, pDest, (int)maxLenInChars ); + } + + virtual int GetPathIndex( const FileNameHandle_t &handle ) = 0; + virtual long GetPathTime( const char *pPath, const char *pPathID ) = 0; + + virtual DVDMode_t GetDVDMode() = 0; + + //-------------------------------------------------------- + // Whitelisting for pure servers. + //-------------------------------------------------------- + + // This should be called ONCE at startup. Multiplayer games (gameinfo.txt does not contain singleplayer_only) + // want to enable this so sv_pure works. + virtual void EnableWhitelistFileTracking( bool bEnable, bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes ) = 0; + + // This is called when the client connects to a server using a pure_server_whitelist.txt file. + virtual void RegisterFileWhitelist( IPureServerWhitelist *pWhiteList, IFileList **pFilesToReload ) = 0; + + // Called when the client logs onto a server. Any files that came off disk should be marked as + // unverified because this server may have a different set of files it wants to guarantee. + virtual void MarkAllCRCsUnverified() = 0; + + // As the server loads whitelists when it transitions maps, it calls this to calculate CRCs for any files marked + // with check_crc. Then it calls CheckCachedFileCRC later when it gets client requests to verify CRCs. + virtual void CacheFileCRCs( const char *pPathname, ECacheCRCType eType, IFileList *pFilter ) = 0; + virtual EFileCRCStatus CheckCachedFileHash( const char *pPathID, const char *pRelativeFilename, int nFileFraction, FileHash_t *pFileHash ) = 0; + + // Fills in the list of files that have been loaded off disk and have not been verified. + // Returns the number of files filled in (between 0 and nMaxFiles). + // + // This also removes any files it's returning from the unverified CRC list, so they won't be + // returned from here again. + // The client sends batches of these to the server to verify. + virtual int GetUnverifiedFileHashes( CUnverifiedFileHash *pFiles, int nMaxFiles ) = 0; + + // Control debug message output. + // Pass a combination of WHITELIST_SPEW_ flags. + virtual int GetWhitelistSpewFlags() = 0; + virtual void SetWhitelistSpewFlags( int flags ) = 0; + + // Installs a callback used to display a dirty disk dialog + virtual void InstallDirtyDiskReportFunc( FSDirtyDiskReportFunc_t func ) = 0; + + //-------------------------------------------------------- + // Low-level file caching. Cached files are loaded into memory and used + // to satisfy read requests (sync and async) until the cache is destroyed. + // NOTE: this could defeat file whitelisting, if a file were loaded in + // a non-whitelisted environment and then reused. Clients should not cache + // files across moves between pure/non-pure environments. + //-------------------------------------------------------- + virtual FileCacheHandle_t CreateFileCache() = 0; + virtual void AddFilesToFileCache( FileCacheHandle_t cacheId, const char **ppFileNames, int nFileNames, const char *pPathID ) = 0; + virtual bool IsFileCacheFileLoaded( FileCacheHandle_t cacheId, const char* pFileName ) = 0; + virtual bool IsFileCacheLoaded( FileCacheHandle_t cacheId ) = 0; + virtual void DestroyFileCache( FileCacheHandle_t cacheId ) = 0; + + // XXX For now, we assume that all path IDs are "GAME", never cache files + // outside of the game search path, and preferentially return those files + // whenever anyone searches for a match even if an on-disk file in another + // folder would have been found first in a traditional search. extending + // the memory cache to cover non-game files isn't necessary right now, but + // should just be a matter of defining a more complex key type. (henryg) + + // Register a CMemoryFileBacking; must balance with UnregisterMemoryFile. + // Returns false and outputs an ref-bumped pointer to the existing entry + // if the same file has already been registered by someone else; this must + // be Unregistered to maintain the balance. + virtual bool RegisterMemoryFile( CMemoryFileBacking *pFile, CMemoryFileBacking **ppExistingFileWithRef ) = 0; + + // Unregister a CMemoryFileBacking; must balance with RegisterMemoryFile. + virtual void UnregisterMemoryFile( CMemoryFileBacking *pFile ) = 0; + + virtual void CacheAllVPKFileHashes( bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes ) = 0; + virtual bool CheckVPKFileHash( int PackFileID, int nPackFileNumber, int nFileFraction, MD5Value_t &md5Value ) = 0; + + // Called when we unload a file, to remove that file's info for pure server purposes. + virtual void NotifyFileUnloaded( const char *pszFilename, const char *pPathId ) = 0; + + // Returns true on successfully retrieve case-sensitive full path, otherwise false + // Prefer using the GetCaseCorrectFullPath template wrapper to calling this directly + virtual bool GetCaseCorrectFullPath_Ptr( const char *pFullPath, OUT_Z_CAP( maxLenInChars ) char *pDest, int maxLenInChars ) = 0; + template <size_t maxLenInChars> bool GetCaseCorrectFullPath( const char *pFullPath, OUT_Z_ARRAY char( &pDest )[maxLenInChars] ) + { + return GetCaseCorrectFullPath_Ptr( pFullPath, pDest, (int)maxLenInChars ); + } +}; + +//----------------------------------------------------------------------------- +// Memory file backing, which you can use to fake out the filesystem, caching data +// in memory and have it associated with a file +//----------------------------------------------------------------------------- +class CMemoryFileBacking : public CRefCounted<CRefCountServiceMT> +{ +public: + // malloc and free in headers with our janky memdbg system. What could go wrong. Except everything. + // (this free can't skip memdbg if paired malloc used memdbg) +#include <memdbgon.h> + CMemoryFileBacking( IFileSystem* pFS ) : m_pFS( pFS ), m_nRegistered( 0 ), m_pFileName( NULL ), m_pData( NULL ), m_nLength( 0 ) { } + ~CMemoryFileBacking() { free( (char*) m_pFileName ); if ( m_pData ) m_pFS->FreeOptimalReadBuffer( (char*) m_pData ); } +#include <memdbgoff.h> + + IFileSystem* m_pFS; + int m_nRegistered; + const char* m_pFileName; + const char* m_pData; + int m_nLength; + +private: + CMemoryFileBacking( const CMemoryFileBacking& ); // not defined + CMemoryFileBacking& operator=( const CMemoryFileBacking& ); // not defined +}; + +//----------------------------------------------------------------------------- + +#if defined( _X360 ) && !defined( _RETAIL ) +extern char g_szXboxProfileLastFileOpened[MAX_PATH]; +#define SetLastProfileFileRead( s ) Q_strncpy( g_szXboxProfileLastFileOpened, sizeof( g_szXboxProfileLastFileOpened), pFileName ) +#define GetLastProfileFileRead() (&g_szXboxProfileLastFileOpened[0]) +#else +#define SetLastProfileFileRead( s ) ((void)0) +#define GetLastProfileFileRead() NULL +#endif + +#if defined( _X360 ) && defined( _BASETSD_H_ ) +class CXboxDiskCacheSetter +{ +public: + CXboxDiskCacheSetter( SIZE_T newSize ) + { + m_oldSize = XGetFileCacheSize(); + XSetFileCacheSize( newSize ); + } + + ~CXboxDiskCacheSetter() + { + XSetFileCacheSize( m_oldSize ); + } +private: + SIZE_T m_oldSize; +}; +#define DISK_INTENSIVE() CXboxDiskCacheSetter cacheSetter( 1024*1024 ) +#else +#define DISK_INTENSIVE() ((void)0) +#endif + +//----------------------------------------------------------------------------- + +inline unsigned IFileSystem::GetOptimalReadSize( FileHandle_t hFile, unsigned nLogicalSize ) +{ + unsigned align; + if ( GetOptimalIOConstraints( hFile, &align, NULL, NULL ) ) + return AlignValue( nLogicalSize, align ); + else + return nLogicalSize; +} + +//----------------------------------------------------------------------------- + +// We include this here so it'll catch compile errors in VMPI early. +#include "filesystem_passthru.h" + +//----------------------------------------------------------------------------- +// Async memory tracking +//----------------------------------------------------------------------------- + +#if (defined(_DEBUG) || defined(USE_MEM_DEBUG)) +#define AsyncRead( a, b ) AsyncReadCreditAlloc( a, __FILE__, __LINE__, b ) +#define AsyncReadMutiple( a, b, c ) AsyncReadMultipleCreditAlloc( a, b, __FILE__, __LINE__, c ) +#endif + +extern IFileSystem *g_pFullFileSystem; + +#endif // FILESYSTEM_H |