summaryrefslogtreecommitdiff
path: root/public/engine_hlds_api.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/engine_hlds_api.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'public/engine_hlds_api.h')
-rw-r--r--public/engine_hlds_api.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/public/engine_hlds_api.h b/public/engine_hlds_api.h
new file mode 100644
index 0000000..8053595
--- /dev/null
+++ b/public/engine_hlds_api.h
@@ -0,0 +1,53 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENGINE_HLDS_API_H
+#define ENGINE_HLDS_API_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+#include "appframework/IAppSystem.h"
+
+
+#define VENGINE_HLDS_API_VERSION "VENGINE_HLDS_API_VERSION002"
+
+
+struct ModInfo_t
+{
+ void *m_pInstance;
+ const char *m_pBaseDirectory; // Executable directory ("c:/program files/half-life 2", for example)
+ const char *m_pInitialMod; // Mod name ("cstrike", for example)
+ const char *m_pInitialGame; // Root game name ("hl2", for example, in the case of cstrike)
+ CAppSystemGroup *m_pParentAppSystemGroup;
+ bool m_bTextMode;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: This is the interface exported by the engine.dll to allow a dedicated server front end
+// application to host it.
+//-----------------------------------------------------------------------------
+class IDedicatedServerAPI : public IAppSystem
+{
+// Functions
+public:
+ // Initialize the engine with the specified base directory and interface factories
+ virtual bool ModInit( ModInfo_t &info ) = 0;
+ // Shutdown the engine
+ virtual void ModShutdown( void ) = 0;
+ // Run a frame
+ virtual bool RunFrame( void ) = 0;
+ // Insert text into console
+ virtual void AddConsoleText( char *text ) = 0;
+ // Get current status to display in the hlds UI (console window title bar, e.g. )
+ virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap, int maxlen ) = 0;
+ // Get current Hostname to display in the hlds UI (console window title bar, e.g. )
+ virtual void UpdateHostname(char *pszHostname, int maxlen) = 0;
+};
+
+#endif // ENGINE_HLDS_API_H