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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
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| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/avi/iavi.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/avi/iavi.h')
| -rw-r--r-- | public/avi/iavi.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/public/avi/iavi.h b/public/avi/iavi.h new file mode 100644 index 0000000..1143310 --- /dev/null +++ b/public/avi/iavi.h @@ -0,0 +1,134 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +//============================================================================= + +#ifndef IAVI_H +#define IAVI_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "appframework/IAppSystem.h" + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +struct BGR888_t; +class IMaterial; + + +//----------------------------------------------------------------------------- +// Parameters for creating a new AVI +//----------------------------------------------------------------------------- +struct AVIParams_t +{ + AVIParams_t() : + m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ), + m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 ), m_bGetCodecFromUser( true ) + { + m_pFileName[ 0 ] = 0; + } + + char m_pFileName[ 256 ]; + char m_pPathID[ 256 ]; + + // fps = m_nFrameRate / m_nFrameScale + // for integer framerates, set framerate to the fps, and framescale to 1 + // for ntsc-style framerates like 29.97 (or 23.976 or 59.94), + // set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001 + // yes, framescale is an odd naming choice, but it matching MS's AVI api + int m_nFrameRate; + int m_nFrameScale; + + int m_nWidth; + int m_nHeight; + + // Sound/.wav info + int m_nSampleRate; + int m_nSampleBits; + int m_nNumChannels; + + // The user will be asked to select a compressor if true, otherwise the + // previous or default will be used. + bool m_bGetCodecFromUser; +}; + + +//----------------------------------------------------------------------------- +// Handle to an AVI +//----------------------------------------------------------------------------- +typedef unsigned short AVIHandle_t; +enum +{ + AVIHANDLE_INVALID = (AVIHandle_t)~0 +}; + + +//----------------------------------------------------------------------------- +// Handle to an AVI material +//----------------------------------------------------------------------------- +typedef unsigned short AVIMaterial_t; +enum +{ + AVIMATERIAL_INVALID = (AVIMaterial_t)~0 +}; + + +//----------------------------------------------------------------------------- +// Main AVI interface +//----------------------------------------------------------------------------- +#define AVI_INTERFACE_VERSION "VAvi001" + +class IAvi : public IAppSystem +{ +public: + // Necessary to call this before any other AVI interface methods + virtual void SetMainWindow( void* hWnd ) = 0; + + // Start/stop recording an AVI + virtual AVIHandle_t StartAVI( const AVIParams_t& params ) = 0; + virtual void FinishAVI( AVIHandle_t handle ) = 0; + + // Add frames to an AVI + virtual void AppendMovieSound( AVIHandle_t h, short *buf, size_t bufsize ) = 0; + virtual void AppendMovieFrame( AVIHandle_t h, const BGR888_t *pRGBData ) = 0; + + // Create/destroy an AVI material (a materialsystem IMaterial) + virtual AVIMaterial_t CreateAVIMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0; + virtual void DestroyAVIMaterial( AVIMaterial_t hMaterial ) = 0; + + // Sets the time for an AVI material + virtual void SetTime( AVIMaterial_t hMaterial, float flTime ) = 0; + + // Gets the IMaterial associated with an AVI material + virtual IMaterial* GetMaterial( AVIMaterial_t hMaterial ) = 0; + + // Returns the max texture coordinate of the AVI + virtual void GetTexCoordRange( AVIMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0; + + // Returns the frame size of the AVI (stored in a subrect of the material itself) + virtual void GetFrameSize( AVIMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0; + + // Returns the frame rate of the AVI + virtual int GetFrameRate( AVIMaterial_t hMaterial ) = 0; + + // Returns the total frame count of the AVI + virtual int GetFrameCount( AVIMaterial_t hMaterial ) = 0; + + // Sets the frame for an AVI material (use instead of SetTime) + virtual void SetFrame( AVIMaterial_t hMaterial, float flFrame ) = 0; + + // Plays a given AVI/WMV file until it completes or the user presses ESC, SPACE, or ENTER + virtual void PlayWindowsMediaVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0; + +}; + + + +#endif // IAVI_H |