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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/appframework/AppFramework.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: An application framework
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef APPFRAMEWORK_H
+#define APPFRAMEWORK_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "appframework/IAppSystemGroup.h"
+
+
+//-----------------------------------------------------------------------------
+// Gets the application instance..
+//-----------------------------------------------------------------------------
+void *GetAppInstance();
+
+
+//-----------------------------------------------------------------------------
+// Sets the application instance, should only be used if you're not calling AppMain.
+//-----------------------------------------------------------------------------
+void SetAppInstance( void* hInstance );
+
+
+//-----------------------------------------------------------------------------
+// Main entry point for the application
+//-----------------------------------------------------------------------------
+int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
+int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
+
+
+//-----------------------------------------------------------------------------
+// Used to startup/shutdown the application
+//-----------------------------------------------------------------------------
+int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
+int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
+void AppShutdown( CAppSystemGroup *pAppSystemGroup );
+
+
+//-----------------------------------------------------------------------------
+// Macros to create singleton application objects for windowed + console apps
+//-----------------------------------------------------------------------------
+#if !defined( _X360 )
+
+#ifdef WIN32
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) \
+ { \
+ return AppMain( hInstance, hPrevInstance, lpCmdLine, nCmdShow, &_globalVarName ); \
+ }
+#elif defined( OSX )
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int main( int argc, char **argv ) \
+ { \
+ extern int ValveCocoaMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
+ return ValveCocoaMain( argc, argv, &_globalVarName ); \
+ }
+#elif defined( LINUX )
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int main( int argc, char **argv ) \
+ { \
+ extern int ValveLinuxWindowedMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
+ return ValveLinuxWindowedMain( argc, argv, &_globalVarName ); \
+ }
+#else
+#error
+#endif
+
+#else
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ void __cdecl main() \
+ { \
+ AppMain( (HINSTANCE)1, (HINSTANCE)0, NULL, 0, &_globalVarName ); \
+ }
+#endif
+
+#if !defined( _X360 )
+#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int main( int argc, char **argv ) \
+ { \
+ return AppMain( argc, argv, &_globalVarName ); \
+ }
+#else
+#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ void __cdecl main() \
+ { \
+ AppMain( 0, (char**)NULL, &_globalVarName ); \
+ }
+#endif
+
+#define DEFINE_WINDOWED_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
+
+#define DEFINE_CONSOLE_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
+
+
+//-----------------------------------------------------------------------------
+// This class is a helper class used for steam-based applications.
+// It loads up the file system in preparation for using it to load other
+// required modules from steam.
+//-----------------------------------------------------------------------------
+class CSteamApplication : public CAppSystemGroup
+{
+ typedef CAppSystemGroup BaseClass;
+
+public:
+ CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup );
+
+ // Implementation of IAppSystemGroup
+ virtual bool Create( );
+ virtual bool PreInit( );
+ virtual int Main( );
+ virtual void PostShutdown();
+ virtual void Destroy();
+
+ // Use this version in cases where you can't control the main loop and
+ // expect to be ticked
+ virtual int Startup();
+ virtual void Shutdown();
+
+protected:
+ IFileSystem *m_pFileSystem;
+ CSteamAppSystemGroup *m_pChildAppSystemGroup;
+ bool m_bSteam;
+};
+
+
+//-----------------------------------------------------------------------------
+// Macros to help create singleton application objects for windowed + console steam apps
+//-----------------------------------------------------------------------------
+#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
+ static CSteamApplication __s_SteamApplicationObject( &_varName ); \
+ DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
+ DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
+ static CSteamApplication __s_SteamApplicationObject( &_varName ); \
+ DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
+ DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#endif // APPFRAMEWORK_H