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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /movieobjects/dmeeyeposition.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'movieobjects/dmeeyeposition.cpp')
-rw-r--r--movieobjects/dmeeyeposition.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/movieobjects/dmeeyeposition.cpp b/movieobjects/dmeeyeposition.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=============================================================================
+
+
+// Valve includes
+#include "datamodel/dmelementfactoryhelper.h"
+#include "movieobjects/dmeeyeposition.h"
+
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeEyePosition, CDmeEyePosition );
+
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+void CDmeEyePosition::OnConstruction()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+void CDmeEyePosition::OnDestruction()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the model relative position of the eyePosition
+//-----------------------------------------------------------------------------
+void CDmeEyePosition::GetWorldPosition( Vector &worldPosition )
+{
+ matrix3x4_t mWorld;
+ GetShapeToWorldTransform( mWorld );
+
+ MatrixPosition( mWorld, worldPosition );
+}