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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /mdlobjects/dmebodygroup.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'mdlobjects/dmebodygroup.cpp')
| -rw-r--r-- | mdlobjects/dmebodygroup.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/mdlobjects/dmebodygroup.cpp b/mdlobjects/dmebodygroup.cpp new file mode 100644 index 0000000..d05f453 --- /dev/null +++ b/mdlobjects/dmebodygroup.cpp @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a body group +// +//===========================================================================// + +#include "mdlobjects/dmebodygroup.h" +#include "datamodel/dmelementfactoryhelper.h" +#include "mdlobjects/dmelodlist.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Expose this class to the scene database +//----------------------------------------------------------------------------- +IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup ); + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDmeBodyGroup::OnConstruction() +{ + m_BodyParts.Init( this, "bodyParts" ); +} + +void CDmeBodyGroup::OnDestruction() +{ +} + + +//----------------------------------------------------------------------------- +// Finds a body part by name +//----------------------------------------------------------------------------- +CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName ) +{ + int nCount = m_BodyParts.Count(); + for ( int i = 0; i < nCount; ++i ) + { + CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] ); + if ( !pLODList ) + continue; + + if ( !Q_stricmp( pName, pLODList->GetName() ) ) + return pLODList; + } + + return NULL; +} |