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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/worldvertextransition_dx6_helper.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'materialsystem/stdshaders/worldvertextransition_dx6_helper.h')
-rw-r--r--materialsystem/stdshaders/worldvertextransition_dx6_helper.h39
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diff --git a/materialsystem/stdshaders/worldvertextransition_dx6_helper.h b/materialsystem/stdshaders/worldvertextransition_dx6_helper.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef WORLDVERTEXTRANSITION_DX6_HELPER_H
+#define WORLDVERTEXTRANSITION_DX6_HELPER_H
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct WorldVertexTransition_DX6_Vars_t
+{
+ WorldVertexTransition_DX6_Vars_t() { memset( this, 0xFF, sizeof(WorldVertexTransition_DX6_Vars_t) ); }
+
+ int m_nBaseTextureVar;
+ int m_nBaseTextureFrameVar;
+ int m_nBaseTexture2Var;
+ int m_nFlashlightTextureVar;
+};
+
+void InitParamsWorldVertexTransition_DX6( IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
+void InitWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
+void DrawWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params,
+ IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, WorldVertexTransition_DX6_Vars_t &info );
+
+
+#endif // WORLDVERTEXTRANSITION_DX6_HELPER_H \ No newline at end of file