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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/windowimposter_vs11.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/windowimposter_vs11.fxc')
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diff --git a/materialsystem/stdshaders/windowimposter_vs11.fxc b/materialsystem/stdshaders/windowimposter_vs11.fxc
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+// DYNAMIC: "DOWATERFOG" "0..1"
+
+//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "common_vs_fxc.h"
+
+static const int g_FogType = DOWATERFOG;
+
+struct VS_INPUT
+{
+ float3 vPos : POSITION;
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+#if !defined( _X360 )
+ float fog : FOG;
+#endif
+ float3 eyeToVertVector : TEXCOORD0;
+ float4 vertexColor : COLOR;
+};
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ o.projPos = mul( float4( v.vPos, 1 ), cModelViewProj );
+
+ float3 worldPos = mul( float4( v.vPos, 1 ), cModel[0] );
+ o.eyeToVertVector = worldPos - cEyePos;
+#if !defined( _X360 )
+ o.fog = CalcFog( worldPos, o.projPos, g_FogType );
+#endif
+ o.vertexColor = cModulationColor;
+ return o;
+}
+