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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/windowimposter_ps2x.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/windowimposter_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/windowimposter_ps2x.fxc | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/windowimposter_ps2x.fxc b/materialsystem/stdshaders/windowimposter_ps2x.fxc new file mode 100644 index 0000000..6c396f9 --- /dev/null +++ b/materialsystem/stdshaders/windowimposter_ps2x.fxc @@ -0,0 +1,37 @@ +//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +// DYNAMIC: "PIXELFOGTYPE" "0..1" + +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#include "common_ps_fxc.h" +#include "shader_constant_register_map.h" + +sampler EnvmapSampler : register( s0 ); + +const float4 g_FogParams : register( PSREG_FOG_PARAMS ); +const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT ); + +struct PS_INPUT +{ + float3 eyeToVertVector : TEXCOORD0; + float4 vertexColor : COLOR; + + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +}; + +float4 main( PS_INPUT i ) : COLOR +{ + HALF4 color; + color.xyz = ENV_MAP_SCALE * texCUBE( EnvmapSampler, i.eyeToVertVector ); + color.a = 1.0f; + color *= i.vertexColor; + + float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w ); + return FinalOutput( color, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR ); +} |