diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/vshtmp9_360/VertexLitGeneric_vs11.inc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/vshtmp9_360/VertexLitGeneric_vs11.inc')
| -rw-r--r-- | materialsystem/stdshaders/vshtmp9_360/VertexLitGeneric_vs11.inc | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/vshtmp9_360/VertexLitGeneric_vs11.inc b/materialsystem/stdshaders/vshtmp9_360/VertexLitGeneric_vs11.inc new file mode 100644 index 0000000..659e598 --- /dev/null +++ b/materialsystem/stdshaders/vshtmp9_360/VertexLitGeneric_vs11.inc @@ -0,0 +1,200 @@ +class vertexlitgeneric_vs11_Static_Index +{ +private: + int m_nHALF_LAMBERT; +#ifdef _DEBUG + bool m_bHALF_LAMBERT; +#endif +public: + void SetHALF_LAMBERT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHALF_LAMBERT = i; +#ifdef _DEBUG + m_bHALF_LAMBERT = true; +#endif + } + void SetHALF_LAMBERT( bool i ) + { + m_nHALF_LAMBERT = i ? 1 : 0; +#ifdef _DEBUG + m_bHALF_LAMBERT = true; +#endif + } +private: + int m_nENVMAP; +#ifdef _DEBUG + bool m_bENVMAP; +#endif +public: + void SetENVMAP( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nENVMAP = i; +#ifdef _DEBUG + m_bENVMAP = true; +#endif + } + void SetENVMAP( bool i ) + { + m_nENVMAP = i ? 1 : 0; +#ifdef _DEBUG + m_bENVMAP = true; +#endif + } +private: + int m_nENVMAPCAMERASPACE; +#ifdef _DEBUG + bool m_bENVMAPCAMERASPACE; +#endif +public: + void SetENVMAPCAMERASPACE( int i ) + { + } + void SetENVMAPCAMERASPACE( bool i ) + { + } +private: + int m_nENVMAPSPHERE; +#ifdef _DEBUG + bool m_bENVMAPSPHERE; +#endif +public: + void SetENVMAPSPHERE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nENVMAPSPHERE = i; +#ifdef _DEBUG + m_bENVMAPSPHERE = true; +#endif + } + void SetENVMAPSPHERE( bool i ) + { + m_nENVMAPSPHERE = i ? 1 : 0; +#ifdef _DEBUG + m_bENVMAPSPHERE = true; +#endif + } +public: + vertexlitgeneric_vs11_Static_Index() + { +#ifdef _DEBUG + m_bHALF_LAMBERT = false; +#endif // _DEBUG + m_nHALF_LAMBERT = 0; +#ifdef _DEBUG + m_bENVMAP = false; +#endif // _DEBUG + m_nENVMAP = 0; +#ifdef _DEBUG + m_bENVMAPCAMERASPACE = true; +#endif // _DEBUG + m_nENVMAPCAMERASPACE = 0; +#ifdef _DEBUG + m_bENVMAPSPHERE = false; +#endif // _DEBUG + m_nENVMAPSPHERE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bHALF_LAMBERT && m_bENVMAP && m_bENVMAPCAMERASPACE && m_bENVMAPSPHERE; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 88 * m_nHALF_LAMBERT ) + ( 176 * m_nENVMAP ) + ( 352 * m_nENVMAPCAMERASPACE ) + ( 352 * m_nENVMAPSPHERE ) + 0; + } +}; +class vertexlitgeneric_vs11_Dynamic_Index +{ +private: + int m_nDOWATERFOG; +#ifdef _DEBUG + bool m_bDOWATERFOG; +#endif +public: + void SetDOWATERFOG( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDOWATERFOG = i; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } + void SetDOWATERFOG( bool i ) + { + m_nDOWATERFOG = i ? 1 : 0; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } +private: + int m_nLIGHT_COMBO; +#ifdef _DEBUG + bool m_bLIGHT_COMBO; +#endif +public: + void SetLIGHT_COMBO( int i ) + { + Assert( i >= 0 && i <= 21 ); + m_nLIGHT_COMBO = i; +#ifdef _DEBUG + m_bLIGHT_COMBO = true; +#endif + } + void SetLIGHT_COMBO( bool i ) + { + m_nLIGHT_COMBO = i ? 1 : 0; +#ifdef _DEBUG + m_bLIGHT_COMBO = true; +#endif + } +private: + int m_nSKINNING; +#ifdef _DEBUG + bool m_bSKINNING; +#endif +public: + void SetSKINNING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSKINNING = i; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } + void SetSKINNING( bool i ) + { + m_nSKINNING = i ? 1 : 0; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } +public: + vertexlitgeneric_vs11_Dynamic_Index() + { +#ifdef _DEBUG + m_bDOWATERFOG = false; +#endif // _DEBUG + m_nDOWATERFOG = 0; +#ifdef _DEBUG + m_bLIGHT_COMBO = false; +#endif // _DEBUG + m_nLIGHT_COMBO = 0; +#ifdef _DEBUG + m_bSKINNING = false; +#endif // _DEBUG + m_nSKINNING = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bLIGHT_COMBO && m_bSKINNING; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nLIGHT_COMBO ) + ( 44 * m_nSKINNING ) + 0; + } +}; |