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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh')
| -rw-r--r-- | materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh b/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh new file mode 100644 index 0000000..9cc7177 --- /dev/null +++ b/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh @@ -0,0 +1,28 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +; Get the color from the texture +tex t0 +tex t1 +tex t3 + +mul r0.rgb, t0, c3 + ; base times modulation +mov r0.a, c3.a ; use modulation alpha (don't use texture alpha) + +mul_x2 r0.rgb, r0, t3 ; detail texture + +mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only) + +mul r0.rgb, v0, r0 ; Apply lighting +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +mul r1, t0, c1 ; Self illum * tint +lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting + |