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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/stdshader_dx8.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/stdshader_dx8.vpc')
| -rw-r--r-- | materialsystem/stdshaders/stdshader_dx8.vpc | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dx8.vpc b/materialsystem/stdshaders/stdshader_dx8.vpc new file mode 100644 index 0000000..2eabff7 --- /dev/null +++ b/materialsystem/stdshaders/stdshader_dx8.vpc @@ -0,0 +1,141 @@ +//----------------------------------------------------------------------------- +// STDSHADER_DX8.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't +// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. +$Macro DISABLE_FTOL3_OVERRIDE "1" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory "Debug_dx8" + $IntermediateDirectory "Debug_dx8" + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory "Release_dx8" + $IntermediateDirectory "Release_dx8" + } +} + +// Common Configuration +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include" + $PreprocessorDefinitions "$BASE;STDSHADER_DX8_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" + } + + $Linker + { + $AdditionalDependencies "$BASE version.lib winmm.lib" + } +} + + +$Project "stdshader_dx8" +{ + $Folder "Source Files" + { + $File "BaseVSShader.cpp" + $File "BlurFilterX_dx80.cpp" + $File "Bik_dx80.cpp" + $File "Bik_dx81.cpp" + $File "BlurFilterY_dx80.cpp" + $File "BufferClearObeyStencil_dx8.cpp" + $File "cable_dx8.cpp" + $File "cloak_blended_pass_dx8_helper.cpp" + $File "cloud_dx8.cpp" + $File "core_dx8.cpp" + $File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx8.cpp" + $File "detail.cpp" + $File "downsample_nohdr_dx80.cpp" + $File "dx8fallbacks.cpp" + $File "eyes.cpp" + $File "emissive_scroll_blended_pass_dx8_helper.cpp" + $File "flesh_interior_blended_pass_dx8_helper.cpp" + $File "eyes_dx8_dx9_helper.cpp" + $File "filmdust_dx8_dx9.cpp" + $File "filmgrain_dx8_dx9.cpp" + $File "gooinglass.cpp" + $File "introscreenspaceeffect_dx80.cpp" + $File "lightmappedgeneric_decal.cpp" + $File "lightmappedgeneric_dx8.cpp" + $File "modulate_dx8.cpp" + $File "MonitorScreen_dx8.cpp" + $File "occlusion_dx8.cpp" + $File "overlay_fit.cpp" + $File "particlesphere_dx8.cpp" + $File "portal_dx80.cpp" + $File "portal_refract_dx8.cpp" + $File "portal_refract_dx8_helper.cpp" + $File "portalstaticoverlay_dx80.cpp" + $File "predator.cpp" + $File "refract_dx80.cpp" + $File "screenspace_general_dx8.cpp" + $File "shadow_dx8.cpp" + $File "shadowbuild_dx8.cpp" + $File "shadowmodel_dx8.cpp" + $File "shatteredglass_dx8.cpp" + $File "sprite.cpp" + $File "spritecard.cpp" + $File "teeth_dx8.cpp" + $File "unlitgeneric_dx8.cpp" + $File "unlittwotexture_dx8.cpp" + $File "vertexlitgeneric_dx8.cpp" + $File "vortwarp_dx8.cpp" + $File "water_dx80.cpp" + $File "water_dx81.cpp" + $File "windowimposter_dx80.cpp" + $File "wireframe_dx8.cpp" + $File "worldtwotextureblend_dx8.cpp" + $File "worldvertexalpha_dx8.cpp" + $File "WorldVertexTransition_dx8.cpp" + $File "worldvertextransition_dx8_helper.cpp" + $File "writez_dx8.cpp" + $File "writestencil_dx8.cpp" + $File "yuv.cpp" + + $Folder "Remove me when VAC2 is out" + { + $File "..\shader_dll_verify.cpp" + $File "..\shader_dll_verify.h" + } + } + + $Folder "Header Files" + { + $File "eyes_dx8_dx9_helper.h" + $File "worldvertextransition_dx8_helper.h" + $File "BaseVSShader.h" + } + + $Folder "Link Libraries" + { + $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" + $Lib mathlib + $Lib shaderlib + } + + $File "$SRCDIR\devtools\bin\fxc_prep.pl" + $File "$SRCDIR\devtools\bin\vsh_prep.pl" + $File "$SRCDIR\devtools\bin\psh_prep.pl" + + $Shaders "stdshader_dx9_20b.txt" + $Shaders "stdshader_dx9_30.txt" + //$Shaders "stdshader_dx10.txt" +} |