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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/stdshader_dx8.vpc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/stdshader_dx8.vpc')
-rw-r--r--materialsystem/stdshaders/stdshader_dx8.vpc141
1 files changed, 141 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dx8.vpc b/materialsystem/stdshaders/stdshader_dx8.vpc
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+++ b/materialsystem/stdshaders/stdshader_dx8.vpc
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+//-----------------------------------------------------------------------------
+// STDSHADER_DX8.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
+// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+$Macro DISABLE_FTOL3_OVERRIDE "1"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory "Debug_dx8"
+ $IntermediateDirectory "Debug_dx8"
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory "Release_dx8"
+ $IntermediateDirectory "Release_dx8"
+ }
+}
+
+// Common Configuration
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include"
+ $PreprocessorDefinitions "$BASE;STDSHADER_DX8_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE version.lib winmm.lib"
+ }
+}
+
+
+$Project "stdshader_dx8"
+{
+ $Folder "Source Files"
+ {
+ $File "BaseVSShader.cpp"
+ $File "BlurFilterX_dx80.cpp"
+ $File "Bik_dx80.cpp"
+ $File "Bik_dx81.cpp"
+ $File "BlurFilterY_dx80.cpp"
+ $File "BufferClearObeyStencil_dx8.cpp"
+ $File "cable_dx8.cpp"
+ $File "cloak_blended_pass_dx8_helper.cpp"
+ $File "cloud_dx8.cpp"
+ $File "core_dx8.cpp"
+ $File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx8.cpp"
+ $File "detail.cpp"
+ $File "downsample_nohdr_dx80.cpp"
+ $File "dx8fallbacks.cpp"
+ $File "eyes.cpp"
+ $File "emissive_scroll_blended_pass_dx8_helper.cpp"
+ $File "flesh_interior_blended_pass_dx8_helper.cpp"
+ $File "eyes_dx8_dx9_helper.cpp"
+ $File "filmdust_dx8_dx9.cpp"
+ $File "filmgrain_dx8_dx9.cpp"
+ $File "gooinglass.cpp"
+ $File "introscreenspaceeffect_dx80.cpp"
+ $File "lightmappedgeneric_decal.cpp"
+ $File "lightmappedgeneric_dx8.cpp"
+ $File "modulate_dx8.cpp"
+ $File "MonitorScreen_dx8.cpp"
+ $File "occlusion_dx8.cpp"
+ $File "overlay_fit.cpp"
+ $File "particlesphere_dx8.cpp"
+ $File "portal_dx80.cpp"
+ $File "portal_refract_dx8.cpp"
+ $File "portal_refract_dx8_helper.cpp"
+ $File "portalstaticoverlay_dx80.cpp"
+ $File "predator.cpp"
+ $File "refract_dx80.cpp"
+ $File "screenspace_general_dx8.cpp"
+ $File "shadow_dx8.cpp"
+ $File "shadowbuild_dx8.cpp"
+ $File "shadowmodel_dx8.cpp"
+ $File "shatteredglass_dx8.cpp"
+ $File "sprite.cpp"
+ $File "spritecard.cpp"
+ $File "teeth_dx8.cpp"
+ $File "unlitgeneric_dx8.cpp"
+ $File "unlittwotexture_dx8.cpp"
+ $File "vertexlitgeneric_dx8.cpp"
+ $File "vortwarp_dx8.cpp"
+ $File "water_dx80.cpp"
+ $File "water_dx81.cpp"
+ $File "windowimposter_dx80.cpp"
+ $File "wireframe_dx8.cpp"
+ $File "worldtwotextureblend_dx8.cpp"
+ $File "worldvertexalpha_dx8.cpp"
+ $File "WorldVertexTransition_dx8.cpp"
+ $File "worldvertextransition_dx8_helper.cpp"
+ $File "writez_dx8.cpp"
+ $File "writestencil_dx8.cpp"
+ $File "yuv.cpp"
+
+ $Folder "Remove me when VAC2 is out"
+ {
+ $File "..\shader_dll_verify.cpp"
+ $File "..\shader_dll_verify.h"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "eyes_dx8_dx9_helper.h"
+ $File "worldvertextransition_dx8_helper.h"
+ $File "BaseVSShader.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $File "$SRCDIR\dx9sdk\lib\d3dx9.lib"
+ $Lib mathlib
+ $Lib shaderlib
+ }
+
+ $File "$SRCDIR\devtools\bin\fxc_prep.pl"
+ $File "$SRCDIR\devtools\bin\vsh_prep.pl"
+ $File "$SRCDIR\devtools\bin\psh_prep.pl"
+
+ $Shaders "stdshader_dx9_20b.txt"
+ $Shaders "stdshader_dx9_30.txt"
+ //$Shaders "stdshader_dx10.txt"
+}