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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/stdshader_dx7.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/stdshader_dx7.vpc')
| -rw-r--r-- | materialsystem/stdshaders/stdshader_dx7.vpc | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dx7.vpc b/materialsystem/stdshaders/stdshader_dx7.vpc new file mode 100644 index 0000000..30bb028 --- /dev/null +++ b/materialsystem/stdshaders/stdshader_dx7.vpc @@ -0,0 +1,74 @@ +//----------------------------------------------------------------------------- +// STDSHADER_DX7.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't +// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. +$Macro DISABLE_FTOL3_OVERRIDE "1" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory "Debug_dx7" + $IntermediateDirectory "Debug_dx7" + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory "Release_dx7" + $IntermediateDirectory "Release_dx7" + } +} + +// Common Configuration +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;STDSHADER_DX7_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" + $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Stdshader_dx7" +{ + $Folder "Source Files" + { + $File "core_dx7.cpp" + $File "filmdust_dx7.cpp" + $File "filmgrain_dx7.cpp" + $File "shatteredglass_dx7.cpp" + $File "vertexlitgeneric_dx7.cpp" + $File "vortwarp_dx7.cpp" + + $Folder "remove me when VAC2 is out" + { + $File "$SRCDIR\tier1\checksum_crc.cpp" + $File "$SRCDIR\tier1\checksum_md5.cpp" + $File "..\shader_dll_verify.cpp" + $File "..\shader_dll_verify.h" + } + } + + $Folder "Link Libraries" + { + $Lib mathlib + $Lib shaderlib + } +} |