summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/stdshader_dbg.vpc
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/stdshader_dbg.vpc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/stdshader_dbg.vpc')
-rw-r--r--materialsystem/stdshaders/stdshader_dbg.vpc102
1 files changed, 102 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dbg.vpc b/materialsystem/stdshaders/stdshader_dbg.vpc
new file mode 100644
index 0000000..d07acfd
--- /dev/null
+++ b/materialsystem/stdshaders/stdshader_dbg.vpc
@@ -0,0 +1,102 @@
+//-----------------------------------------------------------------------------
+// STDSHADER_DBG.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
+// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+$Macro DISABLE_FTOL3_OVERRIDE "1"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory "Debug_dbg" [$WINDOWS]
+ $IntermediateDirectory "Debug_dbg" [$WINDOWS]
+
+ $OutputDirectory "Debug_dbg_360" [$X360]
+ $IntermediateDirectory "Debug_dbg_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory "Release_dbg" [$WINDOWS]
+ $IntermediateDirectory "Release_dbg" [$WINDOWS]
+
+ $OutputDirectory "Release_dbg_360" [$X360]
+ $IntermediateDirectory "Release_dbg_360" [$X360]
+ }
+}
+
+// Common Configuration
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include" [$WIN32]
+ $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
+ $PreprocessorDefinitions "$BASE;STDSHADER_DBG_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
+ $ModuleDefinitionFile "xbox\xbox_dbg.def" [$X360]
+ }
+}
+
+$Project "stdshader_dbg"
+{
+ $Folder "Source Files"
+ {
+ $File "BaseVSShader.cpp"
+ $File "debugdepth.cpp"
+ $File "DebugDrawEnvmapMask.cpp"
+ $File "debugluxel.cpp"
+ $File "debugnormalmap.cpp"
+ $File "debugtangentspace.cpp"
+ $File "fillrate.cpp"
+
+ $Folder "Remove me when VAC2 is out" [$WIN32]
+ {
+ $File "..\shader_dll_verify.cpp"
+ $File "..\shader_dll_verify.h"
+ }
+ }
+
+ $Folder "Xbox" [$X360]
+ {
+ -$File "xbox\xbox.def"
+ $File "xbox\xbox_dbg.def"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "BaseVSShader.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32]
+ $Lib mathlib
+ $Lib shaderlib
+ }
+
+ $File "$SRCDIR\devtools\bin\vsh_prep.pl"
+ $File "$SRCDIR\devtools\bin\psh_prep.pl"
+ $File "$SRCDIR\devtools\bin\fxc_prep.pl"
+ $File "$SRCDIR\devtools\bin\updateshaders.pl"
+
+ $Shaders "stdshader_dx9_20b.txt"
+ $Shaders "stdshader_dx9_30.txt"
+ //$Shaders "stdshader_dx10.txt"
+}