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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/skin_dx9_helper.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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diff --git a/materialsystem/stdshaders/skin_dx9_helper.h b/materialsystem/stdshaders/skin_dx9_helper.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef SKIN_DX9_HELPER_H
+#define SKIN_DX9_HELPER_H
+
+#include <string.h>
+
+#include "vertexlitgeneric_dx9_helper.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
+ const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info );
+void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
+ VertexLitGeneric_DX9_Vars_t &info );
+
+void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow,
+ VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
+ CBasePerMaterialContextData **pContextDataPtr );
+
+
+
+#endif // SKIN_DX9_HELPER_H