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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/shadowmodel_ps20.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/shadowmodel_ps20.fxc')
-rw-r--r--materialsystem/stdshaders/shadowmodel_ps20.fxc20
1 files changed, 20 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/shadowmodel_ps20.fxc b/materialsystem/stdshaders/shadowmodel_ps20.fxc
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+++ b/materialsystem/stdshaders/shadowmodel_ps20.fxc
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+
+struct PS_INPUT
+{
+ float4 T0 : TEXCOORD0;
+ float3 T1 : TEXCOORD1;
+ float3 T2 : TEXCOORD2;
+ float T3 : TEXCOORD3;
+ float3 vColor : COLOR0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ // Kill pixel against various fields computed in vertex shader
+ clip ( i.T1 );
+ clip ( i.T2 );
+ clip ( i.T3 ); // Backface cull
+
+ // i.T0.a is uninitialized by the vs, but this is how the original asm shader was written????
+ return float4( lerp( float3(1,1,1), i.vColor.xyz, i.T0.a ), 1 );
+} \ No newline at end of file