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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/shadowbuildtexture_ps2x.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/shadowbuildtexture_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/shadowbuildtexture_ps2x.fxc | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/shadowbuildtexture_ps2x.fxc b/materialsystem/stdshaders/shadowbuildtexture_ps2x.fxc new file mode 100644 index 0000000..e3a2d1c --- /dev/null +++ b/materialsystem/stdshaders/shadowbuildtexture_ps2x.fxc @@ -0,0 +1,28 @@ +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#include "common_ps_fxc.h" + +sampler BaseTextureSampler : register( s0 ); + +struct PS_INPUT +{ + float2 vTexCoord0 : TEXCOORD0; + float4 vColor : COLOR0; + +#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches + float2 vTexCoord1 : TEXCOORD1; + float2 vTexCoord2 : TEXCOORD2; + float2 vTexCoord3 : TEXCOORD3; + float4 fogFactorW : COLOR1; + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +#endif +}; + +HALF4 main( PS_INPUT i ) : COLOR +{ + //relevant data is in the alpha channel, modulate vertex alpha by texture alpha + float returnAlpha = tex2D( BaseTextureSampler, i.vTexCoord0 ).a * i.vColor.a; + + return FinalOutput( float4( 1.0f, 1.0f, 1.0f, returnAlpha ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); +} |