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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/shadowbuild_dx6.cpp
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Diffstat (limited to 'materialsystem/stdshaders/shadowbuild_dx6.cpp')
-rw-r--r--materialsystem/stdshaders/shadowbuild_dx6.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/shadowbuild_dx6.cpp b/materialsystem/stdshaders/shadowbuild_dx6.cpp
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+++ b/materialsystem/stdshaders/shadowbuild_dx6.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A shader that builds the shadow using render-to-texture
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( ShadowBuild, ShadowBuild_DX6 )
+
+BEGIN_SHADER_FLAGS( ShadowBuild_DX6, "Help for ShadowBuild", SHADER_NOT_EDITABLE )
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ SHADOW_STATE
+ {
+ pShaderShadow->EnableAlphaWrites( true );
+ pShaderShadow->EnableConstantColor( true );
+ pShaderShadow->EnableConstantAlpha( true );
+ pShaderShadow->EnableDepthWrites( false );
+ pShaderShadow->EnableDepthTest( false );
+ pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
+ FogToGrey();
+ }
+ DYNAMIC_STATE
+ {
+ }
+ Draw( );
+ }
+END_SHADER