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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/portal_refract_helper.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/portal_refract_helper.h')
| -rw-r--r-- | materialsystem/stdshaders/portal_refract_helper.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal_refract_helper.h b/materialsystem/stdshaders/portal_refract_helper.h new file mode 100644 index 0000000..3c54858 --- /dev/null +++ b/materialsystem/stdshaders/portal_refract_helper.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// + +#ifndef PORTALREFRACT_HELPER_H +#define PORTALREFRACT_HELPER_H +#ifdef _WIN32 +#pragma once +#endif + +#include <string.h> + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CBaseVSShader; +class IMaterialVar; +class IShaderDynamicAPI; +class IShaderShadow; + +//----------------------------------------------------------------------------- +// Init params/ init/ draw methods +//----------------------------------------------------------------------------- +struct PortalRefractVars_t +{ + PortalRefractVars_t() { memset( this, 0xFF, sizeof(PortalRefractVars_t) ); } + + int m_nStage; + int m_nPortalOpenAmount; + int m_nPortalStatic; + int m_nPortalMaskTexture; + int m_nTextureTransform; + int m_nPortalColorTexture; + int m_nPortalColorScale; + int m_nTime; +}; + +// Default values (Arrays should only be vec[4]) +static const float kDefaultPortalStatic = 0.0f; +static const float kDefaultPortalOpenAmount = 0.0f; +static const float kDefaultPortalColorScale = 1.0f; + +void InitParamsPortalRefract( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, PortalRefractVars_t &info ); +void InitPortalRefract( CBaseVSShader *pShader, IMaterialVar** params, PortalRefractVars_t &info ); +void DrawPortalRefract( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, + IShaderShadow* pShaderShadow, PortalRefractVars_t &info ); + +#endif // PortalRefract_HELPER_H |