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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/portal_ps2x.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/portal_ps2x.fxc')
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1 files changed, 88 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal_ps2x.fxc b/materialsystem/stdshaders/portal_ps2x.fxc
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+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+// STATIC: "HASALPHAMASK" "0..1"
+// STATIC: "HASSTATICTEXTURE" "0..1"
+
+// DYNAMIC: "ADDSTATIC" "0..1"
+// DYNAMIC: "HDRENABLED" "0..1"
+// DYNAMIC: "PIXELFOGTYPE" "0..1"
+
+#define USESTATICTEXTURE (((ADDSTATIC == 1) && (HASSTATICTEXTURE == 1))?(1):(0))
+
+#include "common_ps_fxc.h"
+#include "shader_constant_register_map.h"
+
+
+
+const float4 g_StaticAmount : register( c0 ); //x is static, y is 1.0 - static
+const float4 g_FogParams : register( PSREG_FOG_PARAMS );
+const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT );
+
+sampler PortalSampler : register( s0 );
+
+#if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) )
+ sampler SecondarySampler : register( s1 );
+# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) )
+ sampler TertiarySampler : register( s2 );
+# endif
+#endif
+
+
+struct PS_INPUT
+{
+ float3 vPortalTexCoord : TEXCOORD0;
+
+# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) )
+ float2 vSecondaryTexCoord : TEXCOORD1;
+# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) )
+ float2 vTertiaryTexCoord : TEXCOORD2;
+# endif
+# endif
+
+ float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog
+};
+
+
+
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ HALF4 result;
+ result.rgb = tex2D(PortalSampler, i.vPortalTexCoord.xy / i.vPortalTexCoord.z ).rgb;
+
+ //mix in static
+# if( ADDSTATIC == 1 )
+ {
+ result.rgb *= g_StaticAmount.y; //inverse static on original colors
+
+# if( HASSTATICTEXTURE == 1 )
+ {
+# if( HASALPHAMASK == 1 )
+ result.rgb += tex2D(TertiarySampler, i.vTertiaryTexCoord ).rgb * g_StaticAmount.x; //static
+# else
+ result.rgb += tex2D(SecondarySampler, i.vSecondaryTexCoord ).rgb * g_StaticAmount.x; //static
+# endif
+ }
+# else
+ {
+ result.rgb += g_StaticAmount.x * 0.25; //mix in gray
+ }
+# endif
+ }
+# endif
+
+# if( HASALPHAMASK == 1 )
+ {
+ //alpha mask
+ result.a = tex2D(SecondarySampler, i.vSecondaryTexCoord ).a;
+ }
+# else
+ {
+ result.a = 1;
+ }
+# endif
+
+
+ float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w );
+ return FinalOutput( result, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR );
+} \ No newline at end of file