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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/portal_ps2x.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/portal_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/portal_ps2x.fxc | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal_ps2x.fxc b/materialsystem/stdshaders/portal_ps2x.fxc new file mode 100644 index 0000000..9c899fd --- /dev/null +++ b/materialsystem/stdshaders/portal_ps2x.fxc @@ -0,0 +1,88 @@ +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] +// STATIC: "HASALPHAMASK" "0..1" +// STATIC: "HASSTATICTEXTURE" "0..1" + +// DYNAMIC: "ADDSTATIC" "0..1" +// DYNAMIC: "HDRENABLED" "0..1" +// DYNAMIC: "PIXELFOGTYPE" "0..1" + +#define USESTATICTEXTURE (((ADDSTATIC == 1) && (HASSTATICTEXTURE == 1))?(1):(0)) + +#include "common_ps_fxc.h" +#include "shader_constant_register_map.h" + + + +const float4 g_StaticAmount : register( c0 ); //x is static, y is 1.0 - static +const float4 g_FogParams : register( PSREG_FOG_PARAMS ); +const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT ); + +sampler PortalSampler : register( s0 ); + +#if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) ) + sampler SecondarySampler : register( s1 ); +# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) ) + sampler TertiarySampler : register( s2 ); +# endif +#endif + + +struct PS_INPUT +{ + float3 vPortalTexCoord : TEXCOORD0; + +# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) ) + float2 vSecondaryTexCoord : TEXCOORD1; +# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) ) + float2 vTertiaryTexCoord : TEXCOORD2; +# endif +# endif + + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +}; + + + + +float4 main( PS_INPUT i ) : COLOR +{ + HALF4 result; + result.rgb = tex2D(PortalSampler, i.vPortalTexCoord.xy / i.vPortalTexCoord.z ).rgb; + + //mix in static +# if( ADDSTATIC == 1 ) + { + result.rgb *= g_StaticAmount.y; //inverse static on original colors + +# if( HASSTATICTEXTURE == 1 ) + { +# if( HASALPHAMASK == 1 ) + result.rgb += tex2D(TertiarySampler, i.vTertiaryTexCoord ).rgb * g_StaticAmount.x; //static +# else + result.rgb += tex2D(SecondarySampler, i.vSecondaryTexCoord ).rgb * g_StaticAmount.x; //static +# endif + } +# else + { + result.rgb += g_StaticAmount.x * 0.25; //mix in gray + } +# endif + } +# endif + +# if( HASALPHAMASK == 1 ) + { + //alpha mask + result.a = tex2D(SecondarySampler, i.vSecondaryTexCoord ).a; + } +# else + { + result.a = 1; + } +# endif + + + float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w ); + return FinalOutput( result, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR ); +}
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