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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/particlelitgeneric_dx9.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/particlelitgeneric_dx9.cpp')
-rw-r--r--materialsystem/stdshaders/particlelitgeneric_dx9.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/particlelitgeneric_dx9.cpp b/materialsystem/stdshaders/particlelitgeneric_dx9.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//===========================================================================//
+
+#include "BaseVSShader.h"
+#include "particlelitgeneric_dx9_helper.h"
+
+BEGIN_VS_SHADER( ParticleLitGeneric_DX9,
+ "Help for ParticleLitGeneric_DX9" )
+ BEGIN_SHADER_PARAMS
+ SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "models/shadertest/shader1_normal", "bump map" )
+ SHADER_PARAM( BUMPFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "frame number for $bumpmap" )
+ SHADER_PARAM( BUMPTRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "$bumpmap texcoord transform" )
+ END_SHADER_PARAMS
+
+ void SetupVars( ParticleLitGeneric_DX9_Vars_t& info )
+ {
+ info.m_nBaseTexture = BASETEXTURE;
+ info.m_nBaseTextureFrame = FRAME;
+ info.m_nBaseTextureTransform = BASETEXTURETRANSFORM;
+ info.m_nBumpmap = BUMPMAP;
+ info.m_nBumpFrame = BUMPFRAME;
+ info.m_nBumpTransform = BUMPTRANSFORM;
+ info.m_nAlphaTestReference = -1;
+ info.m_nFlashlightTexture = FLASHLIGHTTEXTURE;
+ info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME;
+ }
+
+ SHADER_INIT_PARAMS()
+ {
+ ParticleLitGeneric_DX9_Vars_t vars;
+ SetupVars( vars );
+// InitParamsParticleLitGeneric_DX9( this, params, pMaterialName, vars );
+ }
+
+ SHADER_FALLBACK
+ {
+ if (g_pHardwareConfig->GetDXSupportLevel() < 70)
+ return "ParticleLitGeneric_DX6";
+
+ if (g_pHardwareConfig->GetDXSupportLevel() < 80)
+ return "ParticleLitGeneric_DX7";
+
+ return "ParticleLitGeneric_DX8";
+
+ return 0;
+ }
+
+ SHADER_INIT
+ {
+ ParticleLitGeneric_DX9_Vars_t vars;
+ SetupVars( vars );
+// InitParticleLitGeneric_DX9( this, params, vars );
+ }
+
+ SHADER_DRAW
+ {
+ ParticleLitGeneric_DX9_Vars_t vars;
+ SetupVars( vars );
+// DrawParticleLitGeneric_DX9( this, params, pShaderAPI, pShaderShadow, vars );
+ }
+END_SHADER