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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/particlelitgeneric_dx9.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/particlelitgeneric_dx9.cpp')
| -rw-r--r-- | materialsystem/stdshaders/particlelitgeneric_dx9.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/particlelitgeneric_dx9.cpp b/materialsystem/stdshaders/particlelitgeneric_dx9.cpp new file mode 100644 index 0000000..b402422 --- /dev/null +++ b/materialsystem/stdshaders/particlelitgeneric_dx9.cpp @@ -0,0 +1,66 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Header: $ +// $NoKeywords: $ +//===========================================================================// + +#include "BaseVSShader.h" +#include "particlelitgeneric_dx9_helper.h" + +BEGIN_VS_SHADER( ParticleLitGeneric_DX9, + "Help for ParticleLitGeneric_DX9" ) + BEGIN_SHADER_PARAMS + SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "models/shadertest/shader1_normal", "bump map" ) + SHADER_PARAM( BUMPFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "frame number for $bumpmap" ) + SHADER_PARAM( BUMPTRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "$bumpmap texcoord transform" ) + END_SHADER_PARAMS + + void SetupVars( ParticleLitGeneric_DX9_Vars_t& info ) + { + info.m_nBaseTexture = BASETEXTURE; + info.m_nBaseTextureFrame = FRAME; + info.m_nBaseTextureTransform = BASETEXTURETRANSFORM; + info.m_nBumpmap = BUMPMAP; + info.m_nBumpFrame = BUMPFRAME; + info.m_nBumpTransform = BUMPTRANSFORM; + info.m_nAlphaTestReference = -1; + info.m_nFlashlightTexture = FLASHLIGHTTEXTURE; + info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME; + } + + SHADER_INIT_PARAMS() + { + ParticleLitGeneric_DX9_Vars_t vars; + SetupVars( vars ); +// InitParamsParticleLitGeneric_DX9( this, params, pMaterialName, vars ); + } + + SHADER_FALLBACK + { + if (g_pHardwareConfig->GetDXSupportLevel() < 70) + return "ParticleLitGeneric_DX6"; + + if (g_pHardwareConfig->GetDXSupportLevel() < 80) + return "ParticleLitGeneric_DX7"; + + return "ParticleLitGeneric_DX8"; + + return 0; + } + + SHADER_INIT + { + ParticleLitGeneric_DX9_Vars_t vars; + SetupVars( vars ); +// InitParticleLitGeneric_DX9( this, params, vars ); + } + + SHADER_DRAW + { + ParticleLitGeneric_DX9_Vars_t vars; + SetupVars( vars ); +// DrawParticleLitGeneric_DX9( this, params, pShaderAPI, pShaderShadow, vars ); + } +END_SHADER |