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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/overlay_fit_vs11.vsh
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/overlay_fit_vs11.vsh')
-rw-r--r--materialsystem/stdshaders/overlay_fit_vs11.vsh55
1 files changed, 55 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/overlay_fit_vs11.vsh b/materialsystem/stdshaders/overlay_fit_vs11.vsh
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+++ b/materialsystem/stdshaders/overlay_fit_vs11.vsh
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+vs.1.1
+
+# DYNAMIC: "DOWATERFOG" "0..1"
+
+;------------------------------------------------------------------------------
+; Constants specified by the app
+; c0 = (0, 1, 2, 0.5)
+; c1 = (1/2.2, 0, 0, 0)
+; c2 = camera position *in world space*
+; c4-c7 = modelViewProj matrix (transpose)
+; c8-c11 = ViewProj matrix (transpose)
+; c12-c15 = model->view matrix (transpose)
+; c16 = [fogStart, fogEnd, fogRange, undefined]
+;
+; Vertex components (as specified in the vertex DECL)
+; $vPos = Position
+; $vTexCoord0.xy = TexCoord0
+;------------------------------------------------------------------------------
+
+#include "macros.vsh"
+
+; Vertex components
+; $vPos = Position
+; $vNormal = normal
+; $vTexCoord0.xy = TexCoord0
+; $vTangentS = S axis of Texture space
+; $vTangentT = T axis of Texture space
+
+;------------------------------------------------------------------------------
+; Transform the position from world to view space
+;------------------------------------------------------------------------------
+
+alloc $worldPos
+alloc $projPos
+
+
+; Transform position from world to projection space
+dp4 $projPos.x, $vPos, $cViewProj0
+dp4 $projPos.y, $vPos, $cViewProj1
+dp4 $projPos.z, $vPos, $cViewProj2
+dp4 $projPos.w, $vPos, $cViewProj3
+mov oPos, $projPos
+
+dp4 $worldPos.z, $vPos, $cModel2
+&CalcFog( $worldPos, $projPos );
+
+free $projPos
+free $worldPos
+
+
+mov oD0, $vColor
+
+mov oT0, $vTexCoord0
+mov oT1, $vTexCoord1
+mov oT2, $vTexCoord2