diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/modelenvmappedbumpmapv2_multbyalpha.psh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/modelenvmappedbumpmapv2_multbyalpha.psh')
| -rw-r--r-- | materialsystem/stdshaders/modelenvmappedbumpmapv2_multbyalpha.psh | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/modelenvmappedbumpmapv2_multbyalpha.psh b/materialsystem/stdshaders/modelenvmappedbumpmapv2_multbyalpha.psh new file mode 100644 index 0000000..032a2b0 --- /dev/null +++ b/materialsystem/stdshaders/modelenvmappedbumpmapv2_multbyalpha.psh @@ -0,0 +1,35 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Environment mapping on a bumped surface +; t0 - Normalmap +; t3 - Cube environment map (*must* be a cube map!) +; +; c0 - color to multiply the results by +; Input texture coords required here are a little wonky. +; tc0.uv <- U,V into the normal map +; tc1.uvw, tc2.uvw, tc3.uvw <- 3x3 matrix transform +; from tangent space->env map space +; tc1.q, tc2.q, tc3.q <- eye vector in env map space +;------------------------------------------------------------------------------ +; This version doesn't multiply by lighting. + +; Get the 3-vector from the normal map +tex t0 + +; Perform matrix multiply to get a local normal bump. Then +; reflect the eye vector through the normal and sample from +; a cubic environment map. +texm3x3pad t1, t0_bx2 +texm3x3pad t2, t0_bx2 +texm3x3vspec t3, t0_bx2 + +; result goes in output color (multiply by constant color c0) +mul r0, t3, c0 + +; Multiply the output color by the alpha channel of the normal map. +mul r0.rgb, t0.a, r0 + + + + |