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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/lightmappedtexture.psh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/lightmappedtexture.psh')
| -rw-r--r-- | materialsystem/stdshaders/lightmappedtexture.psh | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/lightmappedtexture.psh b/materialsystem/stdshaders/lightmappedtexture.psh new file mode 100644 index 0000000..b9d585f --- /dev/null +++ b/materialsystem/stdshaders/lightmappedtexture.psh @@ -0,0 +1,17 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a alpha blended, translucent (alpha in texture) texture. +; t0 - texture +; +; c0 - overbright value +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +; Get the color from the texture +tex t0 +tex t1 +mul r0.rgb, t0, t1 ; base * lightmap +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) |