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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh
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Diffstat (limited to 'materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh')
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diff --git a/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh b/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh
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+++ b/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh
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+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+
+; Blend between grey and lightmap color based on total alpha
+
+def c2, 0.5f, 0.5f, 0.5f, 1.0f
+
+mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
++ mov r1.a, v0 ; vertex alpha
+lrp r0, r1.a, r1, c2 ; interpolate between grey + color