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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/jellyfish.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/jellyfish.cpp')
-rw-r--r--materialsystem/stdshaders/jellyfish.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/jellyfish.cpp b/materialsystem/stdshaders/jellyfish.cpp
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+++ b/materialsystem/stdshaders/jellyfish.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "BaseVSShader.h"
+
+#include "jellyfish.inc"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_VS_SHADER( JellyFish,
+ "Help for JellyFish" )
+
+ BEGIN_SHADER_PARAMS
+ SHADER_PARAM( GRADIENTTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "1D texture for silhouette glowy bits" )
+ SHADER_PARAM( ENVMAP, SHADER_PARAM_TYPE_TEXTURE, "shadertest/cubemap", "envmap" )
+ SHADER_PARAM( ENVMAPTINT, SHADER_PARAM_TYPE_COLOR, "[1 1 1]", "envmaptint" )
+ SHADER_PARAM( PULSERATE, SHADER_PARAM_TYPE_FLOAT, "1", "blah" )
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ SET_FLAGS2( MATERIAL_VAR2_SUPPORTS_HW_SKINNING );
+ }
+
+ SHADER_INIT
+ {
+ LoadTexture( GRADIENTTEXTURE );
+ LoadTexture( BASETEXTURE );
+ if( params[ENVMAP]->IsDefined() )
+ {
+ LoadCubeMap( ENVMAP );
+ }
+ if( !params[ENVMAPTINT]->IsDefined() )
+ {
+ params[ENVMAPTINT]->SetVecValue( 1.0f, 1.0f, 1.0f );
+ }
+ if( !params[PULSERATE]->IsDefined() )
+ {
+ params[PULSERATE]->SetFloatValue( 0.0f );
+ }
+ }
+
+ SHADER_DRAW
+ {
+ // fixme
+ if( !g_pHardwareConfig->SupportsVertexAndPixelShaders() )
+ {
+ return;
+ }
+
+ SHADOW_STATE
+ {
+ pShaderShadow->EnableDepthWrites( false );
+ pShaderShadow->EnableBlending( true );
+ pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE );
+ pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
+ pShaderShadow->EnableTexture( SHADER_SAMPLER1, true );
+ pShaderShadow->VertexShaderVertexFormat(
+ VERTEX_POSITION | VERTEX_NORMAL, 1, 0, 0 );
+ jellyfish_Static_Index vshIndex;
+ pShaderShadow->SetVertexShader( "JellyFish", vshIndex.GetIndex() );
+ pShaderShadow->SetPixelShader( "JellyFish" );
+ FogToBlack();
+ }
+ DYNAMIC_STATE
+ {
+ float time[4];
+ time[0] = pShaderAPI->CurrentTime() * params[PULSERATE]->GetFloatValue();
+ BindTexture( SHADER_SAMPLER0, GRADIENTTEXTURE );
+ BindTexture( SHADER_SAMPLER1, BASETEXTURE );
+ pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_5, time, 1 );
+ LoadViewMatrixIntoVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0 );
+
+ jellyfish_Dynamic_Index vshIndex;
+ vshIndex.SetDOWATERFOG( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z );
+ vshIndex.SetSKINNING( pShaderAPI->GetCurrentNumBones() > 0 );
+ pShaderAPI->SetVertexShaderIndex( vshIndex.GetIndex() );
+ }
+ Draw();
+
+ if( params[ENVMAP]->IsTexture() )
+ {
+ SHADOW_STATE
+ {
+ SetInitialShadowState( );
+ pShaderShadow->EnableDepthWrites( false );
+ pShaderShadow->EnableBlending( true );
+ pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE );
+ pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
+ pShaderShadow->TexGen( SHADER_TEXTURE_STAGE0, SHADER_TEXGENPARAM_CAMERASPACEREFLECTIONVECTOR );
+ pShaderShadow->EnableTexGen( SHADER_TEXTURE_STAGE0, true );
+ pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_NORMAL );
+ pShaderShadow->EnableConstantColor( true );
+ FogToFogColor();
+ }
+ DYNAMIC_STATE
+ {
+ SetColorState( ENVMAPTINT );
+ LoadCameraToWorldTransform( MATERIAL_TEXTURE0 );
+ BindTexture( SHADER_SAMPLER0, ENVMAP );
+ }
+ Draw();
+ }
+ }
+END_SHADER