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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/introscreenspaceeffect_dx60.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'materialsystem/stdshaders/introscreenspaceeffect_dx60.cpp')
| -rw-r--r-- | materialsystem/stdshaders/introscreenspaceeffect_dx60.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/introscreenspaceeffect_dx60.cpp b/materialsystem/stdshaders/introscreenspaceeffect_dx60.cpp new file mode 100644 index 0000000..a52fcfe --- /dev/null +++ b/materialsystem/stdshaders/introscreenspaceeffect_dx60.cpp @@ -0,0 +1,79 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "BaseVSShader.h" + +DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx60 ) + +BEGIN_SHADER_FLAGS( IntroScreenSpaceEffect_dx60, "Help for IntroScreenSpaceEffect_dx60", SHADER_NOT_EDITABLE ) + BEGIN_SHADER_PARAMS + SHADER_PARAM( MODE, SHADER_PARAM_TYPE_INTEGER, "0", "" ) + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE ); + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableCulling( false ); + pShaderShadow->EnableDepthWrites( false ); + pShaderShadow->EnableDepthTest( false ); + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); + pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_TEXCOORD0 | SHADER_DRAW_TEXCOORD1 ); + DisableFog(); + + pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE ); + pShaderShadow->EnableCustomPixelPipe( true ); + pShaderShadow->CustomTextureStages( 2 ); + pShaderShadow->EnableConstantAlpha( true ); + pShaderShadow->EnableBlending( true ); + + pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, + SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_SELECTARG1, + SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE ); + + pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, + SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_ADD, + SHADER_TEXARG_TEXTURE, SHADER_TEXARG_PREVIOUSSTAGE ); + + pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, + SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_SELECTARG1, + SHADER_TEXARG_CONSTANTCOLOR, SHADER_TEXARG_NONE ); + } + DYNAMIC_STATE + { + switch( params[MODE]->GetIntValue() ) + { + case 7: + pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 ); + pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_BLACK ); + break; + case 8: + pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1 ); + pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_BLACK ); + break; + default: + pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 ); + pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1 ); + break; + } + float color[4] = { 1.0, 1.0, 1.0, 1.0 }; + color[3] = params[ALPHA]->GetFloatValue(); + s_pShaderAPI->Color4fv( color ); + } + Draw(); + } +END_SHADER |