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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/portal_vs20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/portal_vs20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/portal_vs20.inc162
1 files changed, 162 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/portal_vs20.inc b/materialsystem/stdshaders/fxctmp9_360/portal_vs20.inc
new file mode 100644
index 0000000..e0eb237
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/portal_vs20.inc
@@ -0,0 +1,162 @@
+#include "shaderlib/cshader.h"
+class portal_vs20_Static_Index
+{
+private:
+ int m_nHASALPHAMASK;
+#ifdef _DEBUG
+ bool m_bHASALPHAMASK;
+#endif
+public:
+ void SetHASALPHAMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHASALPHAMASK = i;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = true;
+#endif
+ }
+ void SetHASALPHAMASK( bool i )
+ {
+ m_nHASALPHAMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = true;
+#endif
+ }
+private:
+ int m_nHASSTATICTEXTURE;
+#ifdef _DEBUG
+ bool m_bHASSTATICTEXTURE;
+#endif
+public:
+ void SetHASSTATICTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHASSTATICTEXTURE = i;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = true;
+#endif
+ }
+ void SetHASSTATICTEXTURE( bool i )
+ {
+ m_nHASSTATICTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = true;
+#endif
+ }
+private:
+ int m_nUSEALTERNATEVIEW;
+#ifdef _DEBUG
+ bool m_bUSEALTERNATEVIEW;
+#endif
+public:
+ void SetUSEALTERNATEVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nUSEALTERNATEVIEW = i;
+#ifdef _DEBUG
+ m_bUSEALTERNATEVIEW = true;
+#endif
+ }
+ void SetUSEALTERNATEVIEW( bool i )
+ {
+ m_nUSEALTERNATEVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bUSEALTERNATEVIEW = true;
+#endif
+ }
+public:
+ portal_vs20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bHASALPHAMASK = false;
+#endif // _DEBUG
+ m_nHASALPHAMASK = 0;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = false;
+#endif // _DEBUG
+ m_nHASSTATICTEXTURE = 0;
+#ifdef _DEBUG
+ m_bUSEALTERNATEVIEW = false;
+#endif // _DEBUG
+ m_nUSEALTERNATEVIEW = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bUSEALTERNATEVIEW;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 4 * m_nHASALPHAMASK ) + ( 8 * m_nHASSTATICTEXTURE ) + ( 16 * m_nUSEALTERNATEVIEW ) + 0;
+ }
+};
+#define shaderStaticTest_portal_vs20 vsh_forgot_to_set_static_HASALPHAMASK + vsh_forgot_to_set_static_HASSTATICTEXTURE + vsh_forgot_to_set_static_USEALTERNATEVIEW + 0
+class portal_vs20_Dynamic_Index
+{
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+private:
+ int m_nADDSTATIC;
+#ifdef _DEBUG
+ bool m_bADDSTATIC;
+#endif
+public:
+ void SetADDSTATIC( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDSTATIC = i;
+#ifdef _DEBUG
+ m_bADDSTATIC = true;
+#endif
+ }
+ void SetADDSTATIC( bool i )
+ {
+ m_nADDSTATIC = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDSTATIC = true;
+#endif
+ }
+public:
+ portal_vs20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+#ifdef _DEBUG
+ m_bADDSTATIC = false;
+#endif // _DEBUG
+ m_nADDSTATIC = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bSKINNING && m_bADDSTATIC;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nSKINNING ) + ( 2 * m_nADDSTATIC ) + 0;
+ }
+};
+#define shaderDynamicTest_portal_vs20 vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_ADDSTATIC + 0