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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/portal_vs11.inc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/portal_vs11.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9_360/portal_vs11.inc | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/portal_vs11.inc b/materialsystem/stdshaders/fxctmp9_360/portal_vs11.inc new file mode 100644 index 0000000..4c687db --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9_360/portal_vs11.inc @@ -0,0 +1,187 @@ +#include "shaderlib/cshader.h" +class portal_vs11_Static_Index +{ +private: + int m_nMAXTEXTURESTAGES; +#ifdef _DEBUG + bool m_bMAXTEXTURESTAGES; +#endif +public: + void SetMAXTEXTURESTAGES( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nMAXTEXTURESTAGES = i; +#ifdef _DEBUG + m_bMAXTEXTURESTAGES = true; +#endif + } + void SetMAXTEXTURESTAGES( bool i ) + { + m_nMAXTEXTURESTAGES = i ? 1 : 0; +#ifdef _DEBUG + m_bMAXTEXTURESTAGES = true; +#endif + } +private: + int m_nHASALPHAMASK; +#ifdef _DEBUG + bool m_bHASALPHAMASK; +#endif +public: + void SetHASALPHAMASK( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHASALPHAMASK = i; +#ifdef _DEBUG + m_bHASALPHAMASK = true; +#endif + } + void SetHASALPHAMASK( bool i ) + { + m_nHASALPHAMASK = i ? 1 : 0; +#ifdef _DEBUG + m_bHASALPHAMASK = true; +#endif + } +private: + int m_nHASSTATICTEXTURE; +#ifdef _DEBUG + bool m_bHASSTATICTEXTURE; +#endif +public: + void SetHASSTATICTEXTURE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHASSTATICTEXTURE = i; +#ifdef _DEBUG + m_bHASSTATICTEXTURE = true; +#endif + } + void SetHASSTATICTEXTURE( bool i ) + { + m_nHASSTATICTEXTURE = i ? 1 : 0; +#ifdef _DEBUG + m_bHASSTATICTEXTURE = true; +#endif + } +private: + int m_nUSEALTERNATEVIEW; +#ifdef _DEBUG + bool m_bUSEALTERNATEVIEW; +#endif +public: + void SetUSEALTERNATEVIEW( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nUSEALTERNATEVIEW = i; +#ifdef _DEBUG + m_bUSEALTERNATEVIEW = true; +#endif + } + void SetUSEALTERNATEVIEW( bool i ) + { + m_nUSEALTERNATEVIEW = i ? 1 : 0; +#ifdef _DEBUG + m_bUSEALTERNATEVIEW = true; +#endif + } +public: + portal_vs11_Static_Index( ) + { +#ifdef _DEBUG + m_bMAXTEXTURESTAGES = false; +#endif // _DEBUG + m_nMAXTEXTURESTAGES = 0; +#ifdef _DEBUG + m_bHASALPHAMASK = false; +#endif // _DEBUG + m_nHASALPHAMASK = 0; +#ifdef _DEBUG + m_bHASSTATICTEXTURE = false; +#endif // _DEBUG + m_nHASSTATICTEXTURE = 0; +#ifdef _DEBUG + m_bUSEALTERNATEVIEW = false; +#endif // _DEBUG + m_nUSEALTERNATEVIEW = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bMAXTEXTURESTAGES && m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bUSEALTERNATEVIEW; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 4 * m_nMAXTEXTURESTAGES ) + ( 12 * m_nHASALPHAMASK ) + ( 24 * m_nHASSTATICTEXTURE ) + ( 48 * m_nUSEALTERNATEVIEW ) + 0; + } +}; +#define shaderStaticTest_portal_vs11 vsh_forgot_to_set_static_MAXTEXTURESTAGES + vsh_forgot_to_set_static_HASALPHAMASK + vsh_forgot_to_set_static_HASSTATICTEXTURE + vsh_forgot_to_set_static_USEALTERNATEVIEW + 0 +class portal_vs11_Dynamic_Index +{ +private: + int m_nSKINNING; +#ifdef _DEBUG + bool m_bSKINNING; +#endif +public: + void SetSKINNING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSKINNING = i; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } + void SetSKINNING( bool i ) + { + m_nSKINNING = i ? 1 : 0; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } +private: + int m_nADDSTATIC; +#ifdef _DEBUG + bool m_bADDSTATIC; +#endif +public: + void SetADDSTATIC( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nADDSTATIC = i; +#ifdef _DEBUG + m_bADDSTATIC = true; +#endif + } + void SetADDSTATIC( bool i ) + { + m_nADDSTATIC = i ? 1 : 0; +#ifdef _DEBUG + m_bADDSTATIC = true; +#endif + } +public: + portal_vs11_Dynamic_Index() + { +#ifdef _DEBUG + m_bSKINNING = false; +#endif // _DEBUG + m_nSKINNING = 0; +#ifdef _DEBUG + m_bADDSTATIC = false; +#endif // _DEBUG + m_nADDSTATIC = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bSKINNING && m_bADDSTATIC; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nSKINNING ) + ( 2 * m_nADDSTATIC ) + 0; + } +}; +#define shaderDynamicTest_portal_vs11 vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_ADDSTATIC + 0 |