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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_ps20b.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_ps20b.inc787
1 files changed, 787 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_ps20b.inc b/materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_ps20b.inc
new file mode 100644
index 0000000..3603f36
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_ps20b.inc
@@ -0,0 +1,787 @@
+#include "shaderlib/cshader.h"
+class lightmappedgeneric_ps20b_Static_Index
+{
+private:
+ int m_nMASKEDBLENDING;
+#ifdef _DEBUG
+ bool m_bMASKEDBLENDING;
+#endif
+public:
+ void SetMASKEDBLENDING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMASKEDBLENDING = i;
+#ifdef _DEBUG
+ m_bMASKEDBLENDING = true;
+#endif
+ }
+ void SetMASKEDBLENDING( bool i )
+ {
+ m_nMASKEDBLENDING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMASKEDBLENDING = true;
+#endif
+ }
+private:
+ int m_nBASETEXTURE2;
+#ifdef _DEBUG
+ bool m_bBASETEXTURE2;
+#endif
+public:
+ void SetBASETEXTURE2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURE2 = i;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = true;
+#endif
+ }
+ void SetBASETEXTURE2( bool i )
+ {
+ m_nBASETEXTURE2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = true;
+#endif
+ }
+private:
+ int m_nDETAILTEXTURE;
+#ifdef _DEBUG
+ bool m_bDETAILTEXTURE;
+#endif
+public:
+ void SetDETAILTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDETAILTEXTURE = i;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = true;
+#endif
+ }
+ void SetDETAILTEXTURE( bool i )
+ {
+ m_nDETAILTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = true;
+#endif
+ }
+private:
+ int m_nBUMPMAP;
+#ifdef _DEBUG
+ bool m_bBUMPMAP;
+#endif
+public:
+ void SetBUMPMAP( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nBUMPMAP = i;
+#ifdef _DEBUG
+ m_bBUMPMAP = true;
+#endif
+ }
+ void SetBUMPMAP( bool i )
+ {
+ m_nBUMPMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBUMPMAP = true;
+#endif
+ }
+private:
+ int m_nBUMPMAP2;
+#ifdef _DEBUG
+ bool m_bBUMPMAP2;
+#endif
+public:
+ void SetBUMPMAP2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBUMPMAP2 = i;
+#ifdef _DEBUG
+ m_bBUMPMAP2 = true;
+#endif
+ }
+ void SetBUMPMAP2( bool i )
+ {
+ m_nBUMPMAP2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBUMPMAP2 = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP;
+#ifdef _DEBUG
+ bool m_bCUBEMAP;
+#endif
+public:
+ void SetCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP = i;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+ void SetCUBEMAP( bool i )
+ {
+ m_nCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+private:
+ int m_nENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bENVMAPMASK;
+#endif
+public:
+ void SetENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bENVMAPMASK = true;
+#endif
+ }
+ void SetENVMAPMASK( bool i )
+ {
+ m_nENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nBASEALPHAENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bBASEALPHAENVMAPMASK;
+#endif
+public:
+ void SetBASEALPHAENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASEALPHAENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = true;
+#endif
+ }
+ void SetBASEALPHAENVMAPMASK( bool i )
+ {
+ m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nSELFILLUM;
+#ifdef _DEBUG
+ bool m_bSELFILLUM;
+#endif
+public:
+ void SetSELFILLUM( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSELFILLUM = i;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+ void SetSELFILLUM( bool i )
+ {
+ m_nSELFILLUM = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+private:
+ int m_nNORMALMAPALPHAENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bNORMALMAPALPHAENVMAPMASK;
+#endif
+public:
+ void SetNORMALMAPALPHAENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNORMALMAPALPHAENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bNORMALMAPALPHAENVMAPMASK = true;
+#endif
+ }
+ void SetNORMALMAPALPHAENVMAPMASK( bool i )
+ {
+ m_nNORMALMAPALPHAENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMALMAPALPHAENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nDIFFUSEBUMPMAP;
+#ifdef _DEBUG
+ bool m_bDIFFUSEBUMPMAP;
+#endif
+public:
+ void SetDIFFUSEBUMPMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDIFFUSEBUMPMAP = i;
+#ifdef _DEBUG
+ m_bDIFFUSEBUMPMAP = true;
+#endif
+ }
+ void SetDIFFUSEBUMPMAP( bool i )
+ {
+ m_nDIFFUSEBUMPMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDIFFUSEBUMPMAP = true;
+#endif
+ }
+private:
+ int m_nBASETEXTURENOENVMAP;
+#ifdef _DEBUG
+ bool m_bBASETEXTURENOENVMAP;
+#endif
+public:
+ void SetBASETEXTURENOENVMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURENOENVMAP = i;
+#ifdef _DEBUG
+ m_bBASETEXTURENOENVMAP = true;
+#endif
+ }
+ void SetBASETEXTURENOENVMAP( bool i )
+ {
+ m_nBASETEXTURENOENVMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURENOENVMAP = true;
+#endif
+ }
+private:
+ int m_nBASETEXTURE2NOENVMAP;
+#ifdef _DEBUG
+ bool m_bBASETEXTURE2NOENVMAP;
+#endif
+public:
+ void SetBASETEXTURE2NOENVMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURE2NOENVMAP = i;
+#ifdef _DEBUG
+ m_bBASETEXTURE2NOENVMAP = true;
+#endif
+ }
+ void SetBASETEXTURE2NOENVMAP( bool i )
+ {
+ m_nBASETEXTURE2NOENVMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2NOENVMAP = true;
+#endif
+ }
+private:
+ int m_nWARPLIGHTING;
+#ifdef _DEBUG
+ bool m_bWARPLIGHTING;
+#endif
+public:
+ void SetWARPLIGHTING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWARPLIGHTING = i;
+#ifdef _DEBUG
+ m_bWARPLIGHTING = true;
+#endif
+ }
+ void SetWARPLIGHTING( bool i )
+ {
+ m_nWARPLIGHTING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWARPLIGHTING = true;
+#endif
+ }
+private:
+ int m_nFANCY_BLENDING;
+#ifdef _DEBUG
+ bool m_bFANCY_BLENDING;
+#endif
+public:
+ void SetFANCY_BLENDING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFANCY_BLENDING = i;
+#ifdef _DEBUG
+ m_bFANCY_BLENDING = true;
+#endif
+ }
+ void SetFANCY_BLENDING( bool i )
+ {
+ m_nFANCY_BLENDING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFANCY_BLENDING = true;
+#endif
+ }
+private:
+ int m_nRELIEF_MAPPING;
+#ifdef _DEBUG
+ bool m_bRELIEF_MAPPING;
+#endif
+public:
+ void SetRELIEF_MAPPING( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nRELIEF_MAPPING = i;
+#ifdef _DEBUG
+ m_bRELIEF_MAPPING = true;
+#endif
+ }
+ void SetRELIEF_MAPPING( bool i )
+ {
+ m_nRELIEF_MAPPING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bRELIEF_MAPPING = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS;
+#ifdef _DEBUG
+ bool m_bSEAMLESS;
+#endif
+public:
+ void SetSEAMLESS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS = i;
+#ifdef _DEBUG
+ m_bSEAMLESS = true;
+#endif
+ }
+ void SetSEAMLESS( bool i )
+ {
+ m_nSEAMLESS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS = true;
+#endif
+ }
+private:
+ int m_nOUTLINE;
+#ifdef _DEBUG
+ bool m_bOUTLINE;
+#endif
+public:
+ void SetOUTLINE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nOUTLINE = i;
+#ifdef _DEBUG
+ m_bOUTLINE = true;
+#endif
+ }
+ void SetOUTLINE( bool i )
+ {
+ m_nOUTLINE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bOUTLINE = true;
+#endif
+ }
+private:
+ int m_nSOFTEDGES;
+#ifdef _DEBUG
+ bool m_bSOFTEDGES;
+#endif
+public:
+ void SetSOFTEDGES( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSOFTEDGES = i;
+#ifdef _DEBUG
+ m_bSOFTEDGES = true;
+#endif
+ }
+ void SetSOFTEDGES( bool i )
+ {
+ m_nSOFTEDGES = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSOFTEDGES = true;
+#endif
+ }
+private:
+ int m_nBUMPMASK;
+#ifdef _DEBUG
+ bool m_bBUMPMASK;
+#endif
+public:
+ void SetBUMPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBUMPMASK = i;
+#ifdef _DEBUG
+ m_bBUMPMASK = true;
+#endif
+ }
+ void SetBUMPMASK( bool i )
+ {
+ m_nBUMPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBUMPMASK = true;
+#endif
+ }
+private:
+ int m_nNORMAL_DECODE_MODE;
+#ifdef _DEBUG
+ bool m_bNORMAL_DECODE_MODE;
+#endif
+public:
+ void SetNORMAL_DECODE_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nNORMAL_DECODE_MODE = i;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = true;
+#endif
+ }
+ void SetNORMAL_DECODE_MODE( bool i )
+ {
+ m_nNORMAL_DECODE_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = true;
+#endif
+ }
+private:
+ int m_nNORMALMASK_DECODE_MODE;
+#ifdef _DEBUG
+ bool m_bNORMALMASK_DECODE_MODE;
+#endif
+public:
+ void SetNORMALMASK_DECODE_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nNORMALMASK_DECODE_MODE = i;
+#ifdef _DEBUG
+ m_bNORMALMASK_DECODE_MODE = true;
+#endif
+ }
+ void SetNORMALMASK_DECODE_MODE( bool i )
+ {
+ m_nNORMALMASK_DECODE_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMALMASK_DECODE_MODE = true;
+#endif
+ }
+private:
+ int m_nDETAIL_BLEND_MODE;
+#ifdef _DEBUG
+ bool m_bDETAIL_BLEND_MODE;
+#endif
+public:
+ void SetDETAIL_BLEND_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 11 );
+ m_nDETAIL_BLEND_MODE = i;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = true;
+#endif
+ }
+ void SetDETAIL_BLEND_MODE( bool i )
+ {
+ m_nDETAIL_BLEND_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHT;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHT;
+#endif
+public:
+ void SetFLASHLIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHT = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+ void SetFLASHLIGHT( bool i )
+ {
+ m_nFLASHLIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+public:
+ lightmappedgeneric_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bMASKEDBLENDING = false;
+#endif // _DEBUG
+ m_nMASKEDBLENDING = 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = false;
+#endif // _DEBUG
+ m_nBASETEXTURE2 = 0;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = false;
+#endif // _DEBUG
+ m_nDETAILTEXTURE = 0;
+#ifdef _DEBUG
+ m_bBUMPMAP = false;
+#endif // _DEBUG
+ m_nBUMPMAP = 0;
+#ifdef _DEBUG
+ m_bBUMPMAP2 = false;
+#endif // _DEBUG
+ m_nBUMPMAP2 = 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = false;
+#endif // _DEBUG
+ m_nCUBEMAP = 0;
+#ifdef _DEBUG
+ m_bENVMAPMASK = false;
+#endif // _DEBUG
+ m_nENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = false;
+#endif // _DEBUG
+ m_nBASEALPHAENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = false;
+#endif // _DEBUG
+ m_nSELFILLUM = 0;
+#ifdef _DEBUG
+ m_bNORMALMAPALPHAENVMAPMASK = false;
+#endif // _DEBUG
+ m_nNORMALMAPALPHAENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bDIFFUSEBUMPMAP = false;
+#endif // _DEBUG
+ m_nDIFFUSEBUMPMAP = 0;
+#ifdef _DEBUG
+ m_bBASETEXTURENOENVMAP = false;
+#endif // _DEBUG
+ m_nBASETEXTURENOENVMAP = 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2NOENVMAP = false;
+#endif // _DEBUG
+ m_nBASETEXTURE2NOENVMAP = 0;
+#ifdef _DEBUG
+ m_bWARPLIGHTING = false;
+#endif // _DEBUG
+ m_nWARPLIGHTING = 0;
+#ifdef _DEBUG
+ m_bFANCY_BLENDING = false;
+#endif // _DEBUG
+ m_nFANCY_BLENDING = 0;
+#ifdef _DEBUG
+ m_bRELIEF_MAPPING = false;
+#endif // _DEBUG
+ m_nRELIEF_MAPPING = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS = false;
+#endif // _DEBUG
+ m_nSEAMLESS = 0;
+#ifdef _DEBUG
+ m_bOUTLINE = false;
+#endif // _DEBUG
+ m_nOUTLINE = 0;
+#ifdef _DEBUG
+ m_bSOFTEDGES = false;
+#endif // _DEBUG
+ m_nSOFTEDGES = 0;
+#ifdef _DEBUG
+ m_bBUMPMASK = false;
+#endif // _DEBUG
+ m_nBUMPMASK = 0;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = false;
+#endif // _DEBUG
+ m_nNORMAL_DECODE_MODE = 0;
+#ifdef _DEBUG
+ m_bNORMALMASK_DECODE_MODE = false;
+#endif // _DEBUG
+ m_nNORMALMASK_DECODE_MODE = 0;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = false;
+#endif // _DEBUG
+ m_nDETAIL_BLEND_MODE = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = false;
+#endif // _DEBUG
+ m_nFLASHLIGHT = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bMASKEDBLENDING && m_bBASETEXTURE2 && m_bDETAILTEXTURE && m_bBUMPMAP && m_bBUMPMAP2 && m_bCUBEMAP && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bNORMALMAPALPHAENVMAPMASK && m_bDIFFUSEBUMPMAP && m_bBASETEXTURENOENVMAP && m_bBASETEXTURE2NOENVMAP && m_bWARPLIGHTING && m_bFANCY_BLENDING && m_bRELIEF_MAPPING && m_bSEAMLESS && m_bOUTLINE && m_bSOFTEDGES && m_bBUMPMASK && m_bNORMAL_DECODE_MODE && m_bNORMALMASK_DECODE_MODE && m_bDETAIL_BLEND_MODE && m_bFLASHLIGHT;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 16 * m_nMASKEDBLENDING ) + ( 32 * m_nBASETEXTURE2 ) + ( 64 * m_nDETAILTEXTURE ) + ( 128 * m_nBUMPMAP ) + ( 384 * m_nBUMPMAP2 ) + ( 768 * m_nCUBEMAP ) + ( 1536 * m_nENVMAPMASK ) + ( 3072 * m_nBASEALPHAENVMAPMASK ) + ( 6144 * m_nSELFILLUM ) + ( 12288 * m_nNORMALMAPALPHAENVMAPMASK ) + ( 24576 * m_nDIFFUSEBUMPMAP ) + ( 49152 * m_nBASETEXTURENOENVMAP ) + ( 98304 * m_nBASETEXTURE2NOENVMAP ) + ( 196608 * m_nWARPLIGHTING ) + ( 393216 * m_nFANCY_BLENDING ) + ( 786432 * m_nRELIEF_MAPPING ) + ( 786432 * m_nSEAMLESS ) + ( 1572864 * m_nOUTLINE ) + ( 3145728 * m_nSOFTEDGES ) + ( 6291456 * m_nBUMPMASK ) + ( 12582912 * m_nNORMAL_DECODE_MODE ) + ( 12582912 * m_nNORMALMASK_DECODE_MODE ) + ( 12582912 * m_nDETAIL_BLEND_MODE ) + ( 150994944 * m_nFLASHLIGHT ) + 0;
+ }
+};
+#define shaderStaticTest_lightmappedgeneric_ps20b psh_forgot_to_set_static_MASKEDBLENDING + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_BUMPMAP + psh_forgot_to_set_static_BUMPMAP2 + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_NORMALMAPALPHAENVMAPMASK + psh_forgot_to_set_static_DIFFUSEBUMPMAP + psh_forgot_to_set_static_BASETEXTURENOENVMAP + psh_forgot_to_set_static_BASETEXTURE2NOENVMAP + psh_forgot_to_set_static_WARPLIGHTING + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_RELIEF_MAPPING + psh_forgot_to_set_static_SEAMLESS + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_SOFTEDGES + psh_forgot_to_set_static_BUMPMASK + psh_forgot_to_set_static_NORMAL_DECODE_MODE + psh_forgot_to_set_static_NORMALMASK_DECODE_MODE + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_FLASHLIGHT + 0
+class lightmappedgeneric_ps20b_Dynamic_Index
+{
+private:
+ int m_nFASTPATHENVMAPCONTRAST;
+#ifdef _DEBUG
+ bool m_bFASTPATHENVMAPCONTRAST;
+#endif
+public:
+ void SetFASTPATHENVMAPCONTRAST( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFASTPATHENVMAPCONTRAST = i;
+#ifdef _DEBUG
+ m_bFASTPATHENVMAPCONTRAST = true;
+#endif
+ }
+ void SetFASTPATHENVMAPCONTRAST( bool i )
+ {
+ m_nFASTPATHENVMAPCONTRAST = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFASTPATHENVMAPCONTRAST = true;
+#endif
+ }
+private:
+ int m_nFASTPATH;
+#ifdef _DEBUG
+ bool m_bFASTPATH;
+#endif
+public:
+ void SetFASTPATH( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFASTPATH = i;
+#ifdef _DEBUG
+ m_bFASTPATH = true;
+#endif
+ }
+ void SetFASTPATH( bool i )
+ {
+ m_nFASTPATH = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFASTPATH = true;
+#endif
+ }
+private:
+ int m_nWRITEWATERFOGTODESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITEWATERFOGTODESTALPHA;
+#endif
+public:
+ void SetWRITEWATERFOGTODESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWRITEWATERFOGTODESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = true;
+#endif
+ }
+ void SetWRITEWATERFOGTODESTALPHA( bool i )
+ {
+ m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = true;
+#endif
+ }
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+private:
+ int m_nLIGHTING_PREVIEW;
+#ifdef _DEBUG
+ bool m_bLIGHTING_PREVIEW;
+#endif
+public:
+ void SetLIGHTING_PREVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nLIGHTING_PREVIEW = i;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+ void SetLIGHTING_PREVIEW( bool i )
+ {
+ m_nLIGHTING_PREVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+private:
+ int m_nWRITE_DEPTH_TO_DESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITE_DEPTH_TO_DESTALPHA;
+#endif
+public:
+ void SetWRITE_DEPTH_TO_DESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nWRITE_DEPTH_TO_DESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+ void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
+ {
+ m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+public:
+ lightmappedgeneric_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bFASTPATHENVMAPCONTRAST = false;
+#endif // _DEBUG
+ m_nFASTPATHENVMAPCONTRAST = 0;
+#ifdef _DEBUG
+ m_bFASTPATH = false;
+#endif // _DEBUG
+ m_nFASTPATH = 0;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITEWATERFOGTODESTALPHA = 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = false;
+#endif // _DEBUG
+ m_nLIGHTING_PREVIEW = 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITE_DEPTH_TO_DESTALPHA = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bFASTPATHENVMAPCONTRAST && m_bFASTPATH && m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW && m_bWRITE_DEPTH_TO_DESTALPHA;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nFASTPATHENVMAPCONTRAST ) + ( 2 * m_nFASTPATH ) + ( 4 * m_nWRITEWATERFOGTODESTALPHA ) + ( 8 * m_nPIXELFOGTYPE ) + ( 16 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nWRITE_DEPTH_TO_DESTALPHA ) + 0;
+ }
+};
+#define shaderDynamicTest_lightmappedgeneric_ps20b psh_forgot_to_set_dynamic_FASTPATHENVMAPCONTRAST + psh_forgot_to_set_dynamic_FASTPATH + psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + 0