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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/floatcombine_autoexpose_ps20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/floatcombine_autoexpose_ps20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/floatcombine_autoexpose_ps20.inc60
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diff --git a/materialsystem/stdshaders/fxctmp9_360/floatcombine_autoexpose_ps20.inc b/materialsystem/stdshaders/fxctmp9_360/floatcombine_autoexpose_ps20.inc
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+++ b/materialsystem/stdshaders/fxctmp9_360/floatcombine_autoexpose_ps20.inc
@@ -0,0 +1,60 @@
+#include "shaderlib/cshader.h"
+class floatcombine_autoexpose_ps20_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+public:
+ floatcombine_autoexpose_ps20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCONVERT_TO_SRGB ) + 0;
+ }
+};
+#define shaderStaticTest_floatcombine_autoexpose_ps20 0
+class floatcombine_autoexpose_ps20_Dynamic_Index
+{
+public:
+ floatcombine_autoexpose_ps20_Dynamic_Index()
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderDynamicTest_floatcombine_autoexpose_ps20 0