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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/eye_refract_ps20b.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/eye_refract_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/eye_refract_ps20b.inc212
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diff --git a/materialsystem/stdshaders/fxctmp9_360/eye_refract_ps20b.inc b/materialsystem/stdshaders/fxctmp9_360/eye_refract_ps20b.inc
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+++ b/materialsystem/stdshaders/fxctmp9_360/eye_refract_ps20b.inc
@@ -0,0 +1,212 @@
+#include "shaderlib/cshader.h"
+class eye_refract_ps20b_Static_Index
+{
+private:
+ int m_nFLASHLIGHT;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHT;
+#endif
+public:
+ void SetFLASHLIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHT = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+ void SetFLASHLIGHT( bool i )
+ {
+ m_nFLASHLIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+private:
+ int m_nLIGHTWARPTEXTURE;
+#ifdef _DEBUG
+ bool m_bLIGHTWARPTEXTURE;
+#endif
+public:
+ void SetLIGHTWARPTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nLIGHTWARPTEXTURE = i;
+#ifdef _DEBUG
+ m_bLIGHTWARPTEXTURE = true;
+#endif
+ }
+ void SetLIGHTWARPTEXTURE( bool i )
+ {
+ m_nLIGHTWARPTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHTWARPTEXTURE = true;
+#endif
+ }
+private:
+ int m_nSPHERETEXKILLCOMBO;
+#ifdef _DEBUG
+ bool m_bSPHERETEXKILLCOMBO;
+#endif
+public:
+ void SetSPHERETEXKILLCOMBO( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSPHERETEXKILLCOMBO = i;
+#ifdef _DEBUG
+ m_bSPHERETEXKILLCOMBO = true;
+#endif
+ }
+ void SetSPHERETEXKILLCOMBO( bool i )
+ {
+ m_nSPHERETEXKILLCOMBO = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSPHERETEXKILLCOMBO = true;
+#endif
+ }
+private:
+ int m_nRAYTRACESPHERE;
+#ifdef _DEBUG
+ bool m_bRAYTRACESPHERE;
+#endif
+public:
+ void SetRAYTRACESPHERE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nRAYTRACESPHERE = i;
+#ifdef _DEBUG
+ m_bRAYTRACESPHERE = true;
+#endif
+ }
+ void SetRAYTRACESPHERE( bool i )
+ {
+ m_nRAYTRACESPHERE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bRAYTRACESPHERE = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTDEPTHFILTERMODE;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTDEPTHFILTERMODE;
+#endif
+public:
+ void SetFLASHLIGHTDEPTHFILTERMODE( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nFLASHLIGHTDEPTHFILTERMODE = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+ void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
+ {
+ m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+public:
+ eye_refract_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bFLASHLIGHT = false;
+#endif // _DEBUG
+ m_nFLASHLIGHT = 0;
+#ifdef _DEBUG
+ m_bLIGHTWARPTEXTURE = false;
+#endif // _DEBUG
+ m_nLIGHTWARPTEXTURE = 0;
+#ifdef _DEBUG
+ m_bSPHERETEXKILLCOMBO = false;
+#endif // _DEBUG
+ m_nSPHERETEXKILLCOMBO = 0;
+#ifdef _DEBUG
+ m_bRAYTRACESPHERE = false;
+#endif // _DEBUG
+ m_nRAYTRACESPHERE = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTDEPTHFILTERMODE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bSPHERETEXKILLCOMBO && m_bRAYTRACESPHERE && m_bFLASHLIGHTDEPTHFILTERMODE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 10 * m_nFLASHLIGHT ) + ( 20 * m_nLIGHTWARPTEXTURE ) + ( 40 * m_nSPHERETEXKILLCOMBO ) + ( 80 * m_nRAYTRACESPHERE ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
+ }
+};
+#define shaderStaticTest_eye_refract_ps20b psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_SPHERETEXKILLCOMBO + psh_forgot_to_set_static_RAYTRACESPHERE + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
+class eye_refract_ps20b_Dynamic_Index
+{
+private:
+ int m_nNUM_LIGHTS;
+#ifdef _DEBUG
+ bool m_bNUM_LIGHTS;
+#endif
+public:
+ void SetNUM_LIGHTS( int i )
+ {
+ Assert( i >= 0 && i <= 4 );
+ m_nNUM_LIGHTS = i;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+ void SetNUM_LIGHTS( bool i )
+ {
+ m_nNUM_LIGHTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTSHADOWS;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTSHADOWS;
+#endif
+public:
+ void SetFLASHLIGHTSHADOWS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHTSHADOWS = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+ void SetFLASHLIGHTSHADOWS( bool i )
+ {
+ m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+public:
+ eye_refract_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = false;
+#endif // _DEBUG
+ m_nNUM_LIGHTS = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTSHADOWS = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bNUM_LIGHTS && m_bFLASHLIGHTSHADOWS;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nNUM_LIGHTS ) + ( 5 * m_nFLASHLIGHTSHADOWS ) + 0;
+ }
+};
+#define shaderDynamicTest_eye_refract_ps20b psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0