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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/cloak_blended_pass_vs20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/cloak_blended_pass_vs20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/cloak_blended_pass_vs20.inc112
1 files changed, 112 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/cloak_blended_pass_vs20.inc b/materialsystem/stdshaders/fxctmp9_360/cloak_blended_pass_vs20.inc
new file mode 100644
index 0000000..6f6f504
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/cloak_blended_pass_vs20.inc
@@ -0,0 +1,112 @@
+#include "shaderlib/cshader.h"
+class cloak_blended_pass_vs20_Static_Index
+{
+private:
+ int m_nBUMPMAP;
+#ifdef _DEBUG
+ bool m_bBUMPMAP;
+#endif
+public:
+ void SetBUMPMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBUMPMAP = i;
+#ifdef _DEBUG
+ m_bBUMPMAP = true;
+#endif
+ }
+ void SetBUMPMAP( bool i )
+ {
+ m_nBUMPMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBUMPMAP = true;
+#endif
+ }
+public:
+ cloak_blended_pass_vs20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bBUMPMAP = false;
+#endif // _DEBUG
+ m_nBUMPMAP = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bBUMPMAP;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 4 * m_nBUMPMAP ) + 0;
+ }
+};
+#define shaderStaticTest_cloak_blended_pass_vs20 vsh_forgot_to_set_static_BUMPMAP + 0
+class cloak_blended_pass_vs20_Dynamic_Index
+{
+private:
+ int m_nCOMPRESSED_VERTS;
+#ifdef _DEBUG
+ bool m_bCOMPRESSED_VERTS;
+#endif
+public:
+ void SetCOMPRESSED_VERTS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOMPRESSED_VERTS = i;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+ void SetCOMPRESSED_VERTS( bool i )
+ {
+ m_nCOMPRESSED_VERTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+public:
+ cloak_blended_pass_vs20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = false;
+#endif // _DEBUG
+ m_nCOMPRESSED_VERTS = 0;
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0;
+ }
+};
+#define shaderDynamicTest_cloak_blended_pass_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + 0