diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/WorldTwoTextureBlend_ps20.inc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/WorldTwoTextureBlend_ps20.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9_360/WorldTwoTextureBlend_ps20.inc | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/WorldTwoTextureBlend_ps20.inc b/materialsystem/stdshaders/fxctmp9_360/WorldTwoTextureBlend_ps20.inc new file mode 100644 index 0000000..20ed614 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9_360/WorldTwoTextureBlend_ps20.inc @@ -0,0 +1,312 @@ +#include "shaderlib/cshader.h" +class worldtwotextureblend_ps20_Static_Index +{ +private: + int m_nCONVERT_TO_SRGB; +#ifdef _DEBUG + bool m_bCONVERT_TO_SRGB; +#endif +public: + void SetCONVERT_TO_SRGB( int i ) + { + Assert( i >= 0 && i <= 0 ); + m_nCONVERT_TO_SRGB = i; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } + void SetCONVERT_TO_SRGB( bool i ) + { + m_nCONVERT_TO_SRGB = i ? 1 : 0; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } +private: + int m_nDETAILTEXTURE; +#ifdef _DEBUG + bool m_bDETAILTEXTURE; +#endif +public: + void SetDETAILTEXTURE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDETAILTEXTURE = i; +#ifdef _DEBUG + m_bDETAILTEXTURE = true; +#endif + } + void SetDETAILTEXTURE( bool i ) + { + m_nDETAILTEXTURE = i ? 1 : 0; +#ifdef _DEBUG + m_bDETAILTEXTURE = true; +#endif + } +private: + int m_nBUMPMAP; +#ifdef _DEBUG + bool m_bBUMPMAP; +#endif +public: + void SetBUMPMAP( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nBUMPMAP = i; +#ifdef _DEBUG + m_bBUMPMAP = true; +#endif + } + void SetBUMPMAP( bool i ) + { + m_nBUMPMAP = i ? 1 : 0; +#ifdef _DEBUG + m_bBUMPMAP = true; +#endif + } +private: + int m_nVERTEXCOLOR; +#ifdef _DEBUG + bool m_bVERTEXCOLOR; +#endif +public: + void SetVERTEXCOLOR( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nVERTEXCOLOR = i; +#ifdef _DEBUG + m_bVERTEXCOLOR = true; +#endif + } + void SetVERTEXCOLOR( bool i ) + { + m_nVERTEXCOLOR = i ? 1 : 0; +#ifdef _DEBUG + m_bVERTEXCOLOR = true; +#endif + } +private: + int m_nSELFILLUM; +#ifdef _DEBUG + bool m_bSELFILLUM; +#endif +public: + void SetSELFILLUM( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSELFILLUM = i; +#ifdef _DEBUG + m_bSELFILLUM = true; +#endif + } + void SetSELFILLUM( bool i ) + { + m_nSELFILLUM = i ? 1 : 0; +#ifdef _DEBUG + m_bSELFILLUM = true; +#endif + } +private: + int m_nDIFFUSEBUMPMAP; +#ifdef _DEBUG + bool m_bDIFFUSEBUMPMAP; +#endif +public: + void SetDIFFUSEBUMPMAP( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDIFFUSEBUMPMAP = i; +#ifdef _DEBUG + m_bDIFFUSEBUMPMAP = true; +#endif + } + void SetDIFFUSEBUMPMAP( bool i ) + { + m_nDIFFUSEBUMPMAP = i ? 1 : 0; +#ifdef _DEBUG + m_bDIFFUSEBUMPMAP = true; +#endif + } +private: + int m_nDETAIL_ALPHA_MASK_BASE_TEXTURE; +#ifdef _DEBUG + bool m_bDETAIL_ALPHA_MASK_BASE_TEXTURE; +#endif +public: + void SetDETAIL_ALPHA_MASK_BASE_TEXTURE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDETAIL_ALPHA_MASK_BASE_TEXTURE = i; +#ifdef _DEBUG + m_bDETAIL_ALPHA_MASK_BASE_TEXTURE = true; +#endif + } + void SetDETAIL_ALPHA_MASK_BASE_TEXTURE( bool i ) + { + m_nDETAIL_ALPHA_MASK_BASE_TEXTURE = i ? 1 : 0; +#ifdef _DEBUG + m_bDETAIL_ALPHA_MASK_BASE_TEXTURE = true; +#endif + } +private: + int m_nFLASHLIGHT; +#ifdef _DEBUG + bool m_bFLASHLIGHT; +#endif +public: + void SetFLASHLIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHT = i; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } + void SetFLASHLIGHT( bool i ) + { + m_nFLASHLIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } +private: + int m_nSEAMLESS; +#ifdef _DEBUG + bool m_bSEAMLESS; +#endif +public: + void SetSEAMLESS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSEAMLESS = i; +#ifdef _DEBUG + m_bSEAMLESS = true; +#endif + } + void SetSEAMLESS( bool i ) + { + m_nSEAMLESS = i ? 1 : 0; +#ifdef _DEBUG + m_bSEAMLESS = true; +#endif + } +public: + worldtwotextureblend_ps20_Static_Index( ) + { +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif // _DEBUG + m_nCONVERT_TO_SRGB = 0; +#ifdef _DEBUG + m_bDETAILTEXTURE = false; +#endif // _DEBUG + m_nDETAILTEXTURE = 0; +#ifdef _DEBUG + m_bBUMPMAP = false; +#endif // _DEBUG + m_nBUMPMAP = 0; +#ifdef _DEBUG + m_bVERTEXCOLOR = false; +#endif // _DEBUG + m_nVERTEXCOLOR = 0; +#ifdef _DEBUG + m_bSELFILLUM = false; +#endif // _DEBUG + m_nSELFILLUM = 0; +#ifdef _DEBUG + m_bDIFFUSEBUMPMAP = false; +#endif // _DEBUG + m_nDIFFUSEBUMPMAP = 0; +#ifdef _DEBUG + m_bDETAIL_ALPHA_MASK_BASE_TEXTURE = false; +#endif // _DEBUG + m_nDETAIL_ALPHA_MASK_BASE_TEXTURE = 0; +#ifdef _DEBUG + m_bFLASHLIGHT = false; +#endif // _DEBUG + m_nFLASHLIGHT = 0; +#ifdef _DEBUG + m_bSEAMLESS = false; +#endif // _DEBUG + m_nSEAMLESS = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bDETAILTEXTURE && m_bBUMPMAP && m_bVERTEXCOLOR && m_bSELFILLUM && m_bDIFFUSEBUMPMAP && m_bDETAIL_ALPHA_MASK_BASE_TEXTURE && m_bFLASHLIGHT && m_bSEAMLESS; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 4 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nDETAILTEXTURE ) + ( 8 * m_nBUMPMAP ) + ( 16 * m_nVERTEXCOLOR ) + ( 32 * m_nSELFILLUM ) + ( 64 * m_nDIFFUSEBUMPMAP ) + ( 128 * m_nDETAIL_ALPHA_MASK_BASE_TEXTURE ) + ( 256 * m_nFLASHLIGHT ) + ( 512 * m_nSEAMLESS ) + 0; + } +}; +#define shaderStaticTest_worldtwotextureblend_ps20 psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_BUMPMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_DIFFUSEBUMPMAP + psh_forgot_to_set_static_DETAIL_ALPHA_MASK_BASE_TEXTURE + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SEAMLESS + 0 +class worldtwotextureblend_ps20_Dynamic_Index +{ +private: + int m_nWRITEWATERFOGTODESTALPHA; +#ifdef _DEBUG + bool m_bWRITEWATERFOGTODESTALPHA; +#endif +public: + void SetWRITEWATERFOGTODESTALPHA( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nWRITEWATERFOGTODESTALPHA = i; +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = true; +#endif + } + void SetWRITEWATERFOGTODESTALPHA( bool i ) + { + m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = true; +#endif + } +private: + int m_nPIXELFOGTYPE; +#ifdef _DEBUG + bool m_bPIXELFOGTYPE; +#endif +public: + void SetPIXELFOGTYPE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nPIXELFOGTYPE = i; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } + void SetPIXELFOGTYPE( bool i ) + { + m_nPIXELFOGTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } +public: + worldtwotextureblend_ps20_Dynamic_Index() + { +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = false; +#endif // _DEBUG + m_nWRITEWATERFOGTODESTALPHA = 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = false; +#endif // _DEBUG + m_nPIXELFOGTYPE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + 0; + } +}; +#define shaderDynamicTest_worldtwotextureblend_ps20 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0 |