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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9_360/Refract_ps20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/Refract_ps20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/Refract_ps20.inc287
1 files changed, 287 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/Refract_ps20.inc b/materialsystem/stdshaders/fxctmp9_360/Refract_ps20.inc
new file mode 100644
index 0000000..0fa04d9
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/Refract_ps20.inc
@@ -0,0 +1,287 @@
+#include "shaderlib/cshader.h"
+class refract_ps20_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nBLUR;
+#ifdef _DEBUG
+ bool m_bBLUR;
+#endif
+public:
+ void SetBLUR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBLUR = i;
+#ifdef _DEBUG
+ m_bBLUR = true;
+#endif
+ }
+ void SetBLUR( bool i )
+ {
+ m_nBLUR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBLUR = true;
+#endif
+ }
+private:
+ int m_nFADEOUTONSILHOUETTE;
+#ifdef _DEBUG
+ bool m_bFADEOUTONSILHOUETTE;
+#endif
+public:
+ void SetFADEOUTONSILHOUETTE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFADEOUTONSILHOUETTE = i;
+#ifdef _DEBUG
+ m_bFADEOUTONSILHOUETTE = true;
+#endif
+ }
+ void SetFADEOUTONSILHOUETTE( bool i )
+ {
+ m_nFADEOUTONSILHOUETTE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFADEOUTONSILHOUETTE = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP;
+#ifdef _DEBUG
+ bool m_bCUBEMAP;
+#endif
+public:
+ void SetCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP = i;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+ void SetCUBEMAP( bool i )
+ {
+ m_nCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+private:
+ int m_nREFRACTTINTTEXTURE;
+#ifdef _DEBUG
+ bool m_bREFRACTTINTTEXTURE;
+#endif
+public:
+ void SetREFRACTTINTTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nREFRACTTINTTEXTURE = i;
+#ifdef _DEBUG
+ m_bREFRACTTINTTEXTURE = true;
+#endif
+ }
+ void SetREFRACTTINTTEXTURE( bool i )
+ {
+ m_nREFRACTTINTTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bREFRACTTINTTEXTURE = true;
+#endif
+ }
+private:
+ int m_nMASKED;
+#ifdef _DEBUG
+ bool m_bMASKED;
+#endif
+public:
+ void SetMASKED( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMASKED = i;
+#ifdef _DEBUG
+ m_bMASKED = true;
+#endif
+ }
+ void SetMASKED( bool i )
+ {
+ m_nMASKED = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMASKED = true;
+#endif
+ }
+private:
+ int m_nCOLORMODULATE;
+#ifdef _DEBUG
+ bool m_bCOLORMODULATE;
+#endif
+public:
+ void SetCOLORMODULATE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOLORMODULATE = i;
+#ifdef _DEBUG
+ m_bCOLORMODULATE = true;
+#endif
+ }
+ void SetCOLORMODULATE( bool i )
+ {
+ m_nCOLORMODULATE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOLORMODULATE = true;
+#endif
+ }
+private:
+ int m_nSECONDARY_NORMAL;
+#ifdef _DEBUG
+ bool m_bSECONDARY_NORMAL;
+#endif
+public:
+ void SetSECONDARY_NORMAL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSECONDARY_NORMAL = i;
+#ifdef _DEBUG
+ m_bSECONDARY_NORMAL = true;
+#endif
+ }
+ void SetSECONDARY_NORMAL( bool i )
+ {
+ m_nSECONDARY_NORMAL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSECONDARY_NORMAL = true;
+#endif
+ }
+private:
+ int m_nNORMAL_DECODE_MODE;
+#ifdef _DEBUG
+ bool m_bNORMAL_DECODE_MODE;
+#endif
+public:
+ void SetNORMAL_DECODE_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nNORMAL_DECODE_MODE = i;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = true;
+#endif
+ }
+ void SetNORMAL_DECODE_MODE( bool i )
+ {
+ m_nNORMAL_DECODE_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = true;
+#endif
+ }
+public:
+ refract_ps20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = 0;
+#ifdef _DEBUG
+ m_bBLUR = false;
+#endif // _DEBUG
+ m_nBLUR = 0;
+#ifdef _DEBUG
+ m_bFADEOUTONSILHOUETTE = false;
+#endif // _DEBUG
+ m_nFADEOUTONSILHOUETTE = 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = false;
+#endif // _DEBUG
+ m_nCUBEMAP = 0;
+#ifdef _DEBUG
+ m_bREFRACTTINTTEXTURE = false;
+#endif // _DEBUG
+ m_nREFRACTTINTTEXTURE = 0;
+#ifdef _DEBUG
+ m_bMASKED = false;
+#endif // _DEBUG
+ m_nMASKED = 0;
+#ifdef _DEBUG
+ m_bCOLORMODULATE = false;
+#endif // _DEBUG
+ m_nCOLORMODULATE = 0;
+#ifdef _DEBUG
+ m_bSECONDARY_NORMAL = false;
+#endif // _DEBUG
+ m_nSECONDARY_NORMAL = 0;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = false;
+#endif // _DEBUG
+ m_nNORMAL_DECODE_MODE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bBLUR && m_bFADEOUTONSILHOUETTE && m_bCUBEMAP && m_bREFRACTTINTTEXTURE && m_bMASKED && m_bCOLORMODULATE && m_bSECONDARY_NORMAL && m_bNORMAL_DECODE_MODE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 2 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nBLUR ) + ( 4 * m_nFADEOUTONSILHOUETTE ) + ( 8 * m_nCUBEMAP ) + ( 16 * m_nREFRACTTINTTEXTURE ) + ( 32 * m_nMASKED ) + ( 64 * m_nCOLORMODULATE ) + ( 128 * m_nSECONDARY_NORMAL ) + ( 256 * m_nNORMAL_DECODE_MODE ) + 0;
+ }
+};
+#define shaderStaticTest_refract_ps20 psh_forgot_to_set_static_BLUR + psh_forgot_to_set_static_FADEOUTONSILHOUETTE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_REFRACTTINTTEXTURE + psh_forgot_to_set_static_MASKED + psh_forgot_to_set_static_COLORMODULATE + psh_forgot_to_set_static_SECONDARY_NORMAL + psh_forgot_to_set_static_NORMAL_DECODE_MODE + 0
+class refract_ps20_Dynamic_Index
+{
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+public:
+ refract_ps20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nPIXELFOGTYPE ) + 0;
+ }
+};
+#define shaderDynamicTest_refract_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0