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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/spritecard_vs20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/spritecard_vs20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/spritecard_vs20.inc162
1 files changed, 162 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/spritecard_vs20.inc b/materialsystem/stdshaders/fxctmp9/spritecard_vs20.inc
new file mode 100644
index 0000000..f573fb9
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/spritecard_vs20.inc
@@ -0,0 +1,162 @@
+#include "shaderlib/cshader.h"
+class spritecard_vs20_Static_Index
+{
+private:
+ int m_nZOOM_ANIMATE_SEQ2;
+#ifdef _DEBUG
+ bool m_bZOOM_ANIMATE_SEQ2;
+#endif
+public:
+ void SetZOOM_ANIMATE_SEQ2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nZOOM_ANIMATE_SEQ2 = i;
+#ifdef _DEBUG
+ m_bZOOM_ANIMATE_SEQ2 = true;
+#endif
+ }
+ void SetZOOM_ANIMATE_SEQ2( bool i )
+ {
+ m_nZOOM_ANIMATE_SEQ2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bZOOM_ANIMATE_SEQ2 = true;
+#endif
+ }
+private:
+ int m_nDUALSEQUENCE;
+#ifdef _DEBUG
+ bool m_bDUALSEQUENCE;
+#endif
+public:
+ void SetDUALSEQUENCE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDUALSEQUENCE = i;
+#ifdef _DEBUG
+ m_bDUALSEQUENCE = true;
+#endif
+ }
+ void SetDUALSEQUENCE( bool i )
+ {
+ m_nDUALSEQUENCE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDUALSEQUENCE = true;
+#endif
+ }
+private:
+ int m_nEXTRACTGREENALPHA;
+#ifdef _DEBUG
+ bool m_bEXTRACTGREENALPHA;
+#endif
+public:
+ void SetEXTRACTGREENALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nEXTRACTGREENALPHA = i;
+#ifdef _DEBUG
+ m_bEXTRACTGREENALPHA = true;
+#endif
+ }
+ void SetEXTRACTGREENALPHA( bool i )
+ {
+ m_nEXTRACTGREENALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bEXTRACTGREENALPHA = true;
+#endif
+ }
+private:
+ int m_nUSE_INSTANCING;
+#ifdef _DEBUG
+ bool m_bUSE_INSTANCING;
+#endif
+public:
+ void SetUSE_INSTANCING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nUSE_INSTANCING = i;
+#ifdef _DEBUG
+ m_bUSE_INSTANCING = true;
+#endif
+ }
+ void SetUSE_INSTANCING( bool i )
+ {
+ m_nUSE_INSTANCING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bUSE_INSTANCING = true;
+#endif
+ }
+public:
+ spritecard_vs20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bZOOM_ANIMATE_SEQ2 = false;
+#endif // _DEBUG
+ m_nZOOM_ANIMATE_SEQ2 = 0;
+#ifdef _DEBUG
+ m_bDUALSEQUENCE = false;
+#endif // _DEBUG
+ m_nDUALSEQUENCE = 0;
+#ifdef _DEBUG
+ m_bEXTRACTGREENALPHA = false;
+#endif // _DEBUG
+ m_nEXTRACTGREENALPHA = 0;
+#ifdef _DEBUG
+ m_bUSE_INSTANCING = false;
+#endif // _DEBUG
+ m_nUSE_INSTANCING = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bZOOM_ANIMATE_SEQ2 && m_bDUALSEQUENCE && m_bEXTRACTGREENALPHA && m_bUSE_INSTANCING;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 3 * m_nZOOM_ANIMATE_SEQ2 ) + ( 6 * m_nDUALSEQUENCE ) + ( 12 * m_nEXTRACTGREENALPHA ) + ( 24 * m_nUSE_INSTANCING ) + 0;
+ }
+};
+#define shaderStaticTest_spritecard_vs20 vsh_forgot_to_set_static_ZOOM_ANIMATE_SEQ2 + vsh_forgot_to_set_static_DUALSEQUENCE + vsh_forgot_to_set_static_EXTRACTGREENALPHA + vsh_forgot_to_set_static_USE_INSTANCING + 0
+class spritecard_vs20_Dynamic_Index
+{
+private:
+ int m_nORIENTATION;
+#ifdef _DEBUG
+ bool m_bORIENTATION;
+#endif
+public:
+ void SetORIENTATION( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nORIENTATION = i;
+#ifdef _DEBUG
+ m_bORIENTATION = true;
+#endif
+ }
+ void SetORIENTATION( bool i )
+ {
+ m_nORIENTATION = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bORIENTATION = true;
+#endif
+ }
+public:
+ spritecard_vs20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bORIENTATION = false;
+#endif // _DEBUG
+ m_nORIENTATION = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bORIENTATION;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nORIENTATION ) + 0;
+ }
+};
+#define shaderDynamicTest_spritecard_vs20 vsh_forgot_to_set_dynamic_ORIENTATION + 0