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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/skin_ps20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/skin_ps20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/skin_ps20.inc261
1 files changed, 261 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/skin_ps20.inc b/materialsystem/stdshaders/fxctmp9/skin_ps20.inc
new file mode 100644
index 0000000..a43983d
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/skin_ps20.inc
@@ -0,0 +1,261 @@
+class skin_ps20_Static_Index
+{
+private:
+ int m_nBASETEXTURE;
+#ifdef _DEBUG
+ bool m_bBASETEXTURE;
+#endif
+public:
+ void SetBASETEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURE = i;
+#ifdef _DEBUG
+ m_bBASETEXTURE = true;
+#endif
+ }
+ void SetBASETEXTURE( bool i )
+ {
+ m_nBASETEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE = true;
+#endif
+ }
+private:
+ int m_nBUMPTEXTURE;
+#ifdef _DEBUG
+ bool m_bBUMPTEXTURE;
+#endif
+public:
+ void SetBUMPTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBUMPTEXTURE = i;
+#ifdef _DEBUG
+ m_bBUMPTEXTURE = true;
+#endif
+ }
+ void SetBUMPTEXTURE( bool i )
+ {
+ m_nBUMPTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBUMPTEXTURE = true;
+#endif
+ }
+private:
+ int m_nDIFFUSELIGHTING;
+#ifdef _DEBUG
+ bool m_bDIFFUSELIGHTING;
+#endif
+public:
+ void SetDIFFUSELIGHTING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDIFFUSELIGHTING = i;
+#ifdef _DEBUG
+ m_bDIFFUSELIGHTING = true;
+#endif
+ }
+ void SetDIFFUSELIGHTING( bool i )
+ {
+ m_nDIFFUSELIGHTING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDIFFUSELIGHTING = true;
+#endif
+ }
+private:
+ int m_nSELFILLUM;
+#ifdef _DEBUG
+ bool m_bSELFILLUM;
+#endif
+public:
+ void SetSELFILLUM( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSELFILLUM = i;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+ void SetSELFILLUM( bool i )
+ {
+ m_nSELFILLUM = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+private:
+ int m_nHALFLAMBERT;
+#ifdef _DEBUG
+ bool m_bHALFLAMBERT;
+#endif
+public:
+ void SetHALFLAMBERT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHALFLAMBERT = i;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = true;
+#endif
+ }
+ void SetHALFLAMBERT( bool i )
+ {
+ m_nHALFLAMBERT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHT;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHT;
+#endif
+public:
+ void SetFLASHLIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHT = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+ void SetFLASHLIGHT( bool i )
+ {
+ m_nFLASHLIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+public:
+ skin_ps20_Static_Index()
+ {
+#ifdef _DEBUG
+ m_bBASETEXTURE = false;
+#endif // _DEBUG
+ m_nBASETEXTURE = 0;
+#ifdef _DEBUG
+ m_bBUMPTEXTURE = false;
+#endif // _DEBUG
+ m_nBUMPTEXTURE = 0;
+#ifdef _DEBUG
+ m_bDIFFUSELIGHTING = false;
+#endif // _DEBUG
+ m_nDIFFUSELIGHTING = 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = false;
+#endif // _DEBUG
+ m_nSELFILLUM = 0;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = false;
+#endif // _DEBUG
+ m_nHALFLAMBERT = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = false;
+#endif // _DEBUG
+ m_nFLASHLIGHT = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bBUMPTEXTURE && m_bDIFFUSELIGHTING && m_bSELFILLUM && m_bHALFLAMBERT && m_bFLASHLIGHT;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 132 * m_nBASETEXTURE ) + ( 264 * m_nBUMPTEXTURE ) + ( 528 * m_nDIFFUSELIGHTING ) + ( 1056 * m_nSELFILLUM ) + ( 2112 * m_nHALFLAMBERT ) + ( 4224 * m_nFLASHLIGHT ) + 0;
+ }
+};
+#define shaderStaticTest_skin_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_BUMPTEXTURE + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_HALFLAMBERT + psh_forgot_to_set_static_FLASHLIGHT + 0
+class skin_ps20_Dynamic_Index
+{
+private:
+ int m_nLIGHT_COMBO;
+#ifdef _DEBUG
+ bool m_bLIGHT_COMBO;
+#endif
+public:
+ void SetLIGHT_COMBO( int i )
+ {
+ Assert( i >= 0 && i <= 21 );
+ m_nLIGHT_COMBO = i;
+#ifdef _DEBUG
+ m_bLIGHT_COMBO = true;
+#endif
+ }
+ void SetLIGHT_COMBO( bool i )
+ {
+ m_nLIGHT_COMBO = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHT_COMBO = true;
+#endif
+ }
+private:
+ int m_nWRITEWATERFOGTODESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITEWATERFOGTODESTALPHA;
+#endif
+public:
+ void SetWRITEWATERFOGTODESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWRITEWATERFOGTODESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = true;
+#endif
+ }
+ void SetWRITEWATERFOGTODESTALPHA( bool i )
+ {
+ m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = true;
+#endif
+ }
+private:
+ int m_nFOGTYPE;
+#ifdef _DEBUG
+ bool m_bFOGTYPE;
+#endif
+public:
+ void SetFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nFOGTYPE = i;
+#ifdef _DEBUG
+ m_bFOGTYPE = true;
+#endif
+ }
+ void SetFOGTYPE( bool i )
+ {
+ m_nFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFOGTYPE = true;
+#endif
+ }
+public:
+ skin_ps20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bLIGHT_COMBO = false;
+#endif // _DEBUG
+ m_nLIGHT_COMBO = 0;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITEWATERFOGTODESTALPHA = 0;
+#ifdef _DEBUG
+ m_bFOGTYPE = false;
+#endif // _DEBUG
+ m_nFOGTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bLIGHT_COMBO && m_bWRITEWATERFOGTODESTALPHA && m_bFOGTYPE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nLIGHT_COMBO ) + ( 22 * m_nWRITEWATERFOGTODESTALPHA ) + ( 44 * m_nFOGTYPE ) + 0;
+ }
+};
+#define shaderDynamicTest_skin_ps20 psh_forgot_to_set_dynamic_LIGHT_COMBO + psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_FOGTYPE + 0