summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc312
1 files changed, 312 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc b/materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc
new file mode 100644
index 0000000..155a83b
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/pyro_vision_ps20.inc
@@ -0,0 +1,312 @@
+#include "shaderlib/cshader.h"
+class pyro_vision_ps20_Static_Index
+{
+private:
+ int m_nEFFECT;
+#ifdef _DEBUG
+ bool m_bEFFECT;
+#endif
+public:
+ void SetEFFECT( int i )
+ {
+ Assert( i >= 0 && i <= 3 );
+ m_nEFFECT = i;
+#ifdef _DEBUG
+ m_bEFFECT = true;
+#endif
+ }
+ void SetEFFECT( bool i )
+ {
+ m_nEFFECT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bEFFECT = true;
+#endif
+ }
+private:
+ int m_nVERTEX_LIT;
+#ifdef _DEBUG
+ bool m_bVERTEX_LIT;
+#endif
+public:
+ void SetVERTEX_LIT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVERTEX_LIT = i;
+#ifdef _DEBUG
+ m_bVERTEX_LIT = true;
+#endif
+ }
+ void SetVERTEX_LIT( bool i )
+ {
+ m_nVERTEX_LIT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVERTEX_LIT = true;
+#endif
+ }
+private:
+ int m_nBASETEXTURE2;
+#ifdef _DEBUG
+ bool m_bBASETEXTURE2;
+#endif
+public:
+ void SetBASETEXTURE2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURE2 = i;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = true;
+#endif
+ }
+ void SetBASETEXTURE2( bool i )
+ {
+ m_nBASETEXTURE2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = true;
+#endif
+ }
+private:
+ int m_nFANCY_BLENDING;
+#ifdef _DEBUG
+ bool m_bFANCY_BLENDING;
+#endif
+public:
+ void SetFANCY_BLENDING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFANCY_BLENDING = i;
+#ifdef _DEBUG
+ m_bFANCY_BLENDING = true;
+#endif
+ }
+ void SetFANCY_BLENDING( bool i )
+ {
+ m_nFANCY_BLENDING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFANCY_BLENDING = true;
+#endif
+ }
+private:
+ int m_nSELFILLUM;
+#ifdef _DEBUG
+ bool m_bSELFILLUM;
+#endif
+public:
+ void SetSELFILLUM( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSELFILLUM = i;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+ void SetSELFILLUM( bool i )
+ {
+ m_nSELFILLUM = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+private:
+ int m_nCOLOR_BAR;
+#ifdef _DEBUG
+ bool m_bCOLOR_BAR;
+#endif
+public:
+ void SetCOLOR_BAR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOLOR_BAR = i;
+#ifdef _DEBUG
+ m_bCOLOR_BAR = true;
+#endif
+ }
+ void SetCOLOR_BAR( bool i )
+ {
+ m_nCOLOR_BAR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOLOR_BAR = true;
+#endif
+ }
+private:
+ int m_nSTRIPES;
+#ifdef _DEBUG
+ bool m_bSTRIPES;
+#endif
+public:
+ void SetSTRIPES( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTRIPES = i;
+#ifdef _DEBUG
+ m_bSTRIPES = true;
+#endif
+ }
+ void SetSTRIPES( bool i )
+ {
+ m_nSTRIPES = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTRIPES = true;
+#endif
+ }
+private:
+ int m_nSTRIPES_USE_NORMAL2;
+#ifdef _DEBUG
+ bool m_bSTRIPES_USE_NORMAL2;
+#endif
+public:
+ void SetSTRIPES_USE_NORMAL2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTRIPES_USE_NORMAL2 = i;
+#ifdef _DEBUG
+ m_bSTRIPES_USE_NORMAL2 = true;
+#endif
+ }
+ void SetSTRIPES_USE_NORMAL2( bool i )
+ {
+ m_nSTRIPES_USE_NORMAL2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTRIPES_USE_NORMAL2 = true;
+#endif
+ }
+public:
+ pyro_vision_ps20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bEFFECT = false;
+#endif // _DEBUG
+ m_nEFFECT = 0;
+#ifdef _DEBUG
+ m_bVERTEX_LIT = false;
+#endif // _DEBUG
+ m_nVERTEX_LIT = 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = false;
+#endif // _DEBUG
+ m_nBASETEXTURE2 = 0;
+#ifdef _DEBUG
+ m_bFANCY_BLENDING = false;
+#endif // _DEBUG
+ m_nFANCY_BLENDING = 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = false;
+#endif // _DEBUG
+ m_nSELFILLUM = 0;
+#ifdef _DEBUG
+ m_bCOLOR_BAR = false;
+#endif // _DEBUG
+ m_nCOLOR_BAR = 0;
+#ifdef _DEBUG
+ m_bSTRIPES = false;
+#endif // _DEBUG
+ m_nSTRIPES = 0;
+#ifdef _DEBUG
+ m_bSTRIPES_USE_NORMAL2 = false;
+#endif // _DEBUG
+ m_nSTRIPES_USE_NORMAL2 = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bEFFECT && m_bVERTEX_LIT && m_bBASETEXTURE2 && m_bFANCY_BLENDING && m_bSELFILLUM && m_bCOLOR_BAR && m_bSTRIPES && m_bSTRIPES_USE_NORMAL2;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 8 * m_nEFFECT ) + ( 32 * m_nVERTEX_LIT ) + ( 64 * m_nBASETEXTURE2 ) + ( 128 * m_nFANCY_BLENDING ) + ( 256 * m_nSELFILLUM ) + ( 512 * m_nCOLOR_BAR ) + ( 1024 * m_nSTRIPES ) + ( 2048 * m_nSTRIPES_USE_NORMAL2 ) + 0;
+ }
+};
+#define shaderStaticTest_pyro_vision_ps20 psh_forgot_to_set_static_EFFECT + psh_forgot_to_set_static_VERTEX_LIT + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_COLOR_BAR + psh_forgot_to_set_static_STRIPES + psh_forgot_to_set_static_STRIPES_USE_NORMAL2 + 0
+class pyro_vision_ps20_Dynamic_Index
+{
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+private:
+ int m_nVISUALIZE_DOF;
+#ifdef _DEBUG
+ bool m_bVISUALIZE_DOF;
+#endif
+public:
+ void SetVISUALIZE_DOF( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVISUALIZE_DOF = i;
+#ifdef _DEBUG
+ m_bVISUALIZE_DOF = true;
+#endif
+ }
+ void SetVISUALIZE_DOF( bool i )
+ {
+ m_nVISUALIZE_DOF = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVISUALIZE_DOF = true;
+#endif
+ }
+private:
+ int m_nHEATHAZE;
+#ifdef _DEBUG
+ bool m_bHEATHAZE;
+#endif
+public:
+ void SetHEATHAZE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHEATHAZE = i;
+#ifdef _DEBUG
+ m_bHEATHAZE = true;
+#endif
+ }
+ void SetHEATHAZE( bool i )
+ {
+ m_nHEATHAZE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHEATHAZE = true;
+#endif
+ }
+public:
+ pyro_vision_ps20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+#ifdef _DEBUG
+ m_bVISUALIZE_DOF = false;
+#endif // _DEBUG
+ m_nVISUALIZE_DOF = 0;
+#ifdef _DEBUG
+ m_bHEATHAZE = false;
+#endif // _DEBUG
+ m_nHEATHAZE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bVISUALIZE_DOF && m_bHEATHAZE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nVISUALIZE_DOF ) + ( 4 * m_nHEATHAZE ) + 0;
+ }
+};
+#define shaderDynamicTest_pyro_vision_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_VISUALIZE_DOF + psh_forgot_to_set_dynamic_HEATHAZE + 0