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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc b/materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc new file mode 100644 index 0000000..7d0fd36 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc @@ -0,0 +1,59 @@ +class particlelit_generic_vs30_Static_Index +{ +private: + int m_nHALFLAMBERT; +#ifdef _DEBUG + bool m_bHALFLAMBERT; +#endif +public: + void SetHALFLAMBERT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHALFLAMBERT = i; +#ifdef _DEBUG + m_bHALFLAMBERT = true; +#endif + } + void SetHALFLAMBERT( bool i ) + { + m_nHALFLAMBERT = i ? 1 : 0; +#ifdef _DEBUG + m_bHALFLAMBERT = true; +#endif + } +public: + particlelit_generic_vs30_Static_Index() + { +#ifdef _DEBUG + m_bHALFLAMBERT = false; +#endif // _DEBUG + m_nHALFLAMBERT = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bHALFLAMBERT; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nHALFLAMBERT ) + 0; + } +}; +#define shaderStaticTest_particlelit_generic_vs30 vsh_forgot_to_set_static_HALFLAMBERT + 0 +class particlelit_generic_vs30_Dynamic_Index +{ +public: + particlelit_generic_vs30_Dynamic_Index() + { + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG +#endif // _DEBUG + return 0; + } +}; +#define shaderDynamicTest_particlelit_generic_vs30 0 |