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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/flashlight_ps20b.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/flashlight_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/flashlight_ps20b.inc262
1 files changed, 262 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/flashlight_ps20b.inc b/materialsystem/stdshaders/fxctmp9/flashlight_ps20b.inc
new file mode 100644
index 0000000..36d7c00
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/flashlight_ps20b.inc
@@ -0,0 +1,262 @@
+#include "shaderlib/cshader.h"
+class flashlight_ps20b_Static_Index
+{
+private:
+ int m_nNORMALMAP;
+#ifdef _DEBUG
+ bool m_bNORMALMAP;
+#endif
+public:
+ void SetNORMALMAP( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nNORMALMAP = i;
+#ifdef _DEBUG
+ m_bNORMALMAP = true;
+#endif
+ }
+ void SetNORMALMAP( bool i )
+ {
+ m_nNORMALMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMALMAP = true;
+#endif
+ }
+private:
+ int m_nNORMALMAP2;
+#ifdef _DEBUG
+ bool m_bNORMALMAP2;
+#endif
+public:
+ void SetNORMALMAP2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNORMALMAP2 = i;
+#ifdef _DEBUG
+ m_bNORMALMAP2 = true;
+#endif
+ }
+ void SetNORMALMAP2( bool i )
+ {
+ m_nNORMALMAP2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMALMAP2 = true;
+#endif
+ }
+private:
+ int m_nWORLDVERTEXTRANSITION;
+#ifdef _DEBUG
+ bool m_bWORLDVERTEXTRANSITION;
+#endif
+public:
+ void SetWORLDVERTEXTRANSITION( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWORLDVERTEXTRANSITION = i;
+#ifdef _DEBUG
+ m_bWORLDVERTEXTRANSITION = true;
+#endif
+ }
+ void SetWORLDVERTEXTRANSITION( bool i )
+ {
+ m_nWORLDVERTEXTRANSITION = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWORLDVERTEXTRANSITION = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS;
+#ifdef _DEBUG
+ bool m_bSEAMLESS;
+#endif
+public:
+ void SetSEAMLESS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS = i;
+#ifdef _DEBUG
+ m_bSEAMLESS = true;
+#endif
+ }
+ void SetSEAMLESS( bool i )
+ {
+ m_nSEAMLESS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS = true;
+#endif
+ }
+private:
+ int m_nDETAILTEXTURE;
+#ifdef _DEBUG
+ bool m_bDETAILTEXTURE;
+#endif
+public:
+ void SetDETAILTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDETAILTEXTURE = i;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = true;
+#endif
+ }
+ void SetDETAILTEXTURE( bool i )
+ {
+ m_nDETAILTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = true;
+#endif
+ }
+private:
+ int m_nDETAIL_BLEND_MODE;
+#ifdef _DEBUG
+ bool m_bDETAIL_BLEND_MODE;
+#endif
+public:
+ void SetDETAIL_BLEND_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDETAIL_BLEND_MODE = i;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = true;
+#endif
+ }
+ void SetDETAIL_BLEND_MODE( bool i )
+ {
+ m_nDETAIL_BLEND_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTDEPTHFILTERMODE;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTDEPTHFILTERMODE;
+#endif
+public:
+ void SetFLASHLIGHTDEPTHFILTERMODE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nFLASHLIGHTDEPTHFILTERMODE = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+ void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
+ {
+ m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+public:
+ flashlight_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bNORMALMAP = false;
+#endif // _DEBUG
+ m_nNORMALMAP = 0;
+#ifdef _DEBUG
+ m_bNORMALMAP2 = false;
+#endif // _DEBUG
+ m_nNORMALMAP2 = 0;
+#ifdef _DEBUG
+ m_bWORLDVERTEXTRANSITION = false;
+#endif // _DEBUG
+ m_nWORLDVERTEXTRANSITION = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS = false;
+#endif // _DEBUG
+ m_nSEAMLESS = 0;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = false;
+#endif // _DEBUG
+ m_nDETAILTEXTURE = 0;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = false;
+#endif // _DEBUG
+ m_nDETAIL_BLEND_MODE = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTDEPTHFILTERMODE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bNORMALMAP && m_bNORMALMAP2 && m_bWORLDVERTEXTRANSITION && m_bSEAMLESS && m_bDETAILTEXTURE && m_bDETAIL_BLEND_MODE && m_bFLASHLIGHTDEPTHFILTERMODE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 4 * m_nNORMALMAP ) + ( 12 * m_nNORMALMAP2 ) + ( 24 * m_nWORLDVERTEXTRANSITION ) + ( 48 * m_nSEAMLESS ) + ( 96 * m_nDETAILTEXTURE ) + ( 192 * m_nDETAIL_BLEND_MODE ) + ( 384 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
+ }
+};
+#define shaderStaticTest_flashlight_ps20b psh_forgot_to_set_static_NORMALMAP + psh_forgot_to_set_static_NORMALMAP2 + psh_forgot_to_set_static_WORLDVERTEXTRANSITION + psh_forgot_to_set_static_SEAMLESS + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
+class flashlight_ps20b_Dynamic_Index
+{
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTSHADOWS;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTSHADOWS;
+#endif
+public:
+ void SetFLASHLIGHTSHADOWS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHTSHADOWS = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+ void SetFLASHLIGHTSHADOWS( bool i )
+ {
+ m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+public:
+ flashlight_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTSHADOWS = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bFLASHLIGHTSHADOWS;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nFLASHLIGHTSHADOWS ) + 0;
+ }
+};
+#define shaderDynamicTest_flashlight_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0