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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/ShatteredGlass_ps20b.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/ShatteredGlass_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/ShatteredGlass_ps20b.inc237
1 files changed, 237 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/ShatteredGlass_ps20b.inc b/materialsystem/stdshaders/fxctmp9/ShatteredGlass_ps20b.inc
new file mode 100644
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--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/ShatteredGlass_ps20b.inc
@@ -0,0 +1,237 @@
+#include "shaderlib/cshader.h"
+class shatteredglass_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP;
+#ifdef _DEBUG
+ bool m_bCUBEMAP;
+#endif
+public:
+ void SetCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP = i;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+ void SetCUBEMAP( bool i )
+ {
+ m_nCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+private:
+ int m_nVERTEXCOLOR;
+#ifdef _DEBUG
+ bool m_bVERTEXCOLOR;
+#endif
+public:
+ void SetVERTEXCOLOR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVERTEXCOLOR = i;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+ void SetVERTEXCOLOR( bool i )
+ {
+ m_nVERTEXCOLOR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+private:
+ int m_nENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bENVMAPMASK;
+#endif
+public:
+ void SetENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bENVMAPMASK = true;
+#endif
+ }
+ void SetENVMAPMASK( bool i )
+ {
+ m_nENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nBASEALPHAENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bBASEALPHAENVMAPMASK;
+#endif
+public:
+ void SetBASEALPHAENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASEALPHAENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = true;
+#endif
+ }
+ void SetBASEALPHAENVMAPMASK( bool i )
+ {
+ m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nHDRTYPE;
+#ifdef _DEBUG
+ bool m_bHDRTYPE;
+#endif
+public:
+ void SetHDRTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nHDRTYPE = i;
+#ifdef _DEBUG
+ m_bHDRTYPE = true;
+#endif
+ }
+ void SetHDRTYPE( bool i )
+ {
+ m_nHDRTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHDRTYPE = true;
+#endif
+ }
+public:
+ shatteredglass_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
+#ifdef _DEBUG
+ m_bCUBEMAP = false;
+#endif // _DEBUG
+ m_nCUBEMAP = 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = false;
+#endif // _DEBUG
+ m_nVERTEXCOLOR = 0;
+#ifdef _DEBUG
+ m_bENVMAPMASK = false;
+#endif // _DEBUG
+ m_nENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = false;
+#endif // _DEBUG
+ m_nBASEALPHAENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bHDRTYPE = false;
+#endif // _DEBUG
+ m_nHDRTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nCUBEMAP ) + ( 16 * m_nVERTEXCOLOR ) + ( 32 * m_nENVMAPMASK ) + ( 64 * m_nBASEALPHAENVMAPMASK ) + ( 128 * m_nHDRTYPE ) + 0;
+ }
+};
+#define shaderStaticTest_shatteredglass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + 0
+class shatteredglass_ps20b_Dynamic_Index
+{
+private:
+ int m_nHDRENABLED;
+#ifdef _DEBUG
+ bool m_bHDRENABLED;
+#endif
+public:
+ void SetHDRENABLED( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHDRENABLED = i;
+#ifdef _DEBUG
+ m_bHDRENABLED = true;
+#endif
+ }
+ void SetHDRENABLED( bool i )
+ {
+ m_nHDRENABLED = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHDRENABLED = true;
+#endif
+ }
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+public:
+ shatteredglass_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bHDRENABLED = false;
+#endif // _DEBUG
+ m_nHDRENABLED = 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
+ }
+};
+#define shaderDynamicTest_shatteredglass_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0