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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/filmgrain_vs20.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/filmgrain_vs20.fxc')
-rw-r--r--materialsystem/stdshaders/filmgrain_vs20.fxc32
1 files changed, 32 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/filmgrain_vs20.fxc b/materialsystem/stdshaders/filmgrain_vs20.fxc
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+++ b/materialsystem/stdshaders/filmgrain_vs20.fxc
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+#include "common_vs_fxc.h"
+
+struct VS_INPUT
+{
+ float3 vPos : POSITION;
+ float2 vInputImageCoord : TEXCOORD0;
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+ float2 InputImageCoord : TEXCOORD0;
+ float2 FilmGrainCoord : TEXCOORD1;
+};
+
+//
+const float4 cFilmGrainOffset : register( SHADER_SPECIFIC_CONST_0 ); // should be SHADER_SPECIFIC_CONST_0
+
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ // Just copy these through to the output...
+ o.projPos = float4( v.vPos, 1.0f );
+ o.InputImageCoord = v.vInputImageCoord;
+
+ // Scale and bias the input coordinates to get grain coordinates
+ o.FilmGrainCoord.xy = v.vInputImageCoord.xy * cFilmGrainOffset.xy + cFilmGrainOffset.zw;
+
+ return o;
+}