diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/eyeball.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/eyeball.cpp')
| -rw-r--r-- | materialsystem/stdshaders/eyeball.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/eyeball.cpp b/materialsystem/stdshaders/eyeball.cpp new file mode 100644 index 0000000..7113585 --- /dev/null +++ b/materialsystem/stdshaders/eyeball.cpp @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Eyeball shader +// +//=============================================================================// + +#include "BaseVSShader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +BEGIN_VS_SHADER( Eyeball, "Help for EyeBall" ) + + BEGIN_SHADER_PARAMS + SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "models/alyx/pupil_l", "iris texture", 0 ) + SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE ) + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_FALLBACK + { + // This should be a dead shader... + return "Wireframe"; + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + } + +END_SHADER |