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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/example_model_dx9_helper.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/example_model_dx9_helper.h')
| -rw-r--r-- | materialsystem/stdshaders/example_model_dx9_helper.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/example_model_dx9_helper.h b/materialsystem/stdshaders/example_model_dx9_helper.h new file mode 100644 index 0000000..dfe2579 --- /dev/null +++ b/materialsystem/stdshaders/example_model_dx9_helper.h @@ -0,0 +1,46 @@ +//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== +// +// Example shader that can be applied to models +// +//================================================================================================== + +#ifndef EXAMPLE_MODEL_DX9_HELPER_H +#define EXAMPLE_MODEL_DX9_HELPER_H + +#include <string.h> + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CBaseVSShader; +class IMaterialVar; +class IShaderDynamicAPI; +class IShaderShadow; + +//----------------------------------------------------------------------------- +// Init params/ init/ draw methods +//----------------------------------------------------------------------------- +struct ExampleModel_DX9_Vars_t +{ + ExampleModel_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); } + + int m_nBaseTexture; + int m_nBaseTextureFrame; + int m_nBaseTextureTransform; + int m_nAlphaTestReference; + int m_nFlashlightTexture; + int m_nFlashlightTextureFrame; +}; + +void InitParamsExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, + const char *pMaterialName, ExampleModel_DX9_Vars_t &info ); + +void InitExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, + ExampleModel_DX9_Vars_t &info ); + +void DrawExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, + IShaderShadow* pShaderShadow, + ExampleModel_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, + CBasePerMaterialContextData **pContextDataPtr ); + +#endif // EXAMPLE_MODEL_DX9_HELPER_H |