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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/detail_vs11.vsh
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/detail_vs11.vsh')
-rw-r--r--materialsystem/stdshaders/detail_vs11.vsh56
1 files changed, 56 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/detail_vs11.vsh b/materialsystem/stdshaders/detail_vs11.vsh
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+++ b/materialsystem/stdshaders/detail_vs11.vsh
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+vs.1.1
+
+# DYNAMIC: "DOWATERFOG" "0..1"
+
+#include "macros.vsh"
+
+;------------------------------------------------------------------------------
+; Vertex blending
+;------------------------------------------------------------------------------
+&AllocateRegister( \$worldPos );
+dp4 $worldPos.x, $vPos, $cModel0
+dp4 $worldPos.y, $vPos, $cModel1
+dp4 $worldPos.z, $vPos, $cModel2
+mov $worldPos.w, $cOne
+
+
+;------------------------------------------------------------------------------
+; Transform the position from world to proj space
+;------------------------------------------------------------------------------
+&AllocateRegister( \$projPos );
+dp4 $projPos.x, $vPos, $cModelViewProj0
+dp4 $projPos.y, $vPos, $cModelViewProj1
+dp4 $projPos.z, $vPos, $cModelViewProj2
+dp4 $projPos.w, $vPos, $cModelViewProj3
+mov oPos, $projPos
+
+
+;------------------------------------------------------------------------------
+; Fog
+;------------------------------------------------------------------------------
+&CalcFog( $worldPos, $projPos );
+&FreeRegister( \$worldPos );
+
+
+;------------------------------------------------------------------------------
+; Texture coordinates
+;------------------------------------------------------------------------------
+mov oT0.xy, $vTexCoord0.xy
+
+; special case perspective correct texture projection so that the texture fits exactly on the screen
+mul $projPos.y, $projPos.y, $SHADER_SPECIFIC_CONST_0.w
+add $projPos.xy, $projPos.xy, $projPos.w
+mul $projPos.xy, $projPos.xy, $cHalf
+mul $projPos.xy, $projPos.xy, $SHADER_SPECIFIC_CONST_0.xy
+mad $projPos.xy, $projPos.w, $SHADER_SPECIFIC_CONST_1.xy, $projPos.xy
+
+mov oT1.xy, $projPos.xy
+mov oT1.z, $projPos.w
+mov oT1.w, $projPos.w
+
+&FreeRegister( \$projPos );
+
+;------------------------------------------------------------------------------
+; Modulation color
+;------------------------------------------------------------------------------
+mov oD0, $vColor